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Messages - YoshiDude

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1
Modification Help / Re: blota. beta 2
« on: September 09, 2012, 12:10:44 AM »
unity? no

gnome 3

2
Help / Re: Blockland does not load add-ons
« on: September 07, 2012, 10:50:51 PM »
Oops. After looking into it, it turns out I had to manually update. Sorry for the derp.

3
Help / Re: Blockland does not load add-ons
« on: September 07, 2012, 10:40:20 PM »
Code: [Select]
Blockland v20 build 1511get out

What did I do wrong?

4
Help / Re: Blockland does not load add-ons
« on: September 07, 2012, 10:12:07 PM »
Now post your console.log when you try to start a Custom server.

Mkay.

5
Help / Re: Blockland does not load add-ons
« on: September 07, 2012, 08:34:59 PM »
Now exactly what do you mean that your add-ons "don't load"? It seems your client add-ons are working fine, but I have no idea about your server-side ones.

Nothing loads aside from vanilla Blockland add-ons. Maybe one or two may work, but the majority aren't picked up.




6
Help / Re: Blockland does not load add-ons
« on: September 07, 2012, 05:29:03 PM »

7
Help / Blockland does not load add-ons
« on: September 07, 2012, 05:15:04 PM »
After the recent updates (post-v20; it doesn't have to do with folders changing), Blockland hasn't been loading add-ons correctly. Note you, I have more than 120 MB of them. I know that I have them in the correct folder. I checked the directory Blockland was loading from and they're in the right place. However, starting Blockland up, it only displays a few add-ons aside from vanilla. RTB doesn't load, either. What's going on?

8
Modification Help / Re: UTA (Untiered Arms)
« on: June 23, 2012, 11:49:59 AM »
Animation like this looks bad when you only have a single hand to hold it.

It's better than custom hands in my opinion.

9
Sorry... Turns out making it not blocky is easier then making it blocky to me...

Don't worry - it's worth the difficulty. It'll turn out great as long as you put your effort into it.

10
Modification Help / Re: UTA (Untiered Arms)
« on: June 19, 2012, 09:32:00 PM »
don't worry guys, he promised to work on this when Half-Life 2: Episode Three is released

More specifically, I said that Badspot would add better support for tool/weapon+player bone animations around the time Valve releases Episode 3.

11
Modification Help / Re: UTA (Untiered Arms)
« on: June 12, 2012, 11:11:20 AM »
Just flip a goddamn coin
no.
I'm not making hand packs.

12
Modification Help / Re: UTA (Untiered Arms)
« on: June 09, 2012, 01:05:33 AM »
please no hand animations.

these are perfect as they are.
They wouldn't appear in first person because it would be the actual hands. That or nothing.
thats actully a good idea :D
No it's not.
not saying there should be anyway
Repackaging is the stupidest idea ever. It's either:
Same name; you'll have to redownload it each time you go to a server that uses the other models.
or:
Different names; confusion and sophistication happens.
On top of that, updating twice as much code. That'd slow everything down.

13
Modification Help / Re: UTA (Untiered Arms)
« on: June 02, 2012, 10:32:09 AM »
The animations are smooth like butter. I hope to see these perfected.
will hand animations be added, im just wondering not Begging you to add them.
This is planned, but I'm honestly not sure where to start.

14
Modification Help / Re: UTA (Untiered Arms)
« on: May 28, 2012, 09:31:18 AM »
the shotgun spread should be reduced 1.5 meters.

um

i appreciate you making these guns basically to spite tier+tactical

oh whoops didn't notice you said that
honestly it wasn't even inspired against TT it was mostly from other games

15
I don't really care how different they are
CoD does have a server list, and it does have a chatbox (goes to show how much you know about what you're talking about)
having a server list and chatbox doesn't make something an MMO
do you even know what MMO stands for? I wouldn't be surprised if you didn't

the top line proves you're a bigot and there's no reason to argue a point with you.

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