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Messages - Rikter

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1
Add-Ons / Re: New Weapon: Boombelt
« on: May 05, 2009, 03:22:12 AM »
DL'd and installed. I like it, but I have a question. Is it possible to eliminate the 2 second timer from when you click the switch to when the bomb goes off? A script we can edit?

2
Games / Re: Guild Wars
« on: April 21, 2009, 01:21:10 AM »
I'm a major Guild Wars fanboy. Started playing during the beta, haven't stopped since. Have at least 700 hours in over the last four years. Beaten everything except Nightfall, which is just a matter of motivation. Primary character is a necromancer/monk* named "Frithof Gardren." He's got the best armor, best weapons, best pets, etc. I've basically done everything in the game. I still love it, though.

*One of the great things about GW is that character secondary classes and stats are not final. You can change them at any time, which is great for switching up builds.

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Gallery / Re: LAAT/C Republic Dropship -Star Wars Build-
« on: April 21, 2009, 12:59:11 AM »
Very nice gunship. I actually own the re-release of the set (it pwns) and a scale model (as in, larger than my torso) and it is fairly accurate. Yeah, if you do post the .bls, I'll download.

4
Gallery / Re: Ye Olde Noble's Estate (IMAGE HEAVY)
« on: September 06, 2008, 11:16:58 PM »
I love this build, really fantastic. Most of the things I could say about it have already been said, so I will only mention one. The best aspect of the build, at least to me, is the "smooth lines" that you have worked in. The bricks are perfectly lined up, the edges of the ceiling plates are symmetrical and everything is tastefully arranged. 9/10!

EDIT: It's quite easy to "zip" your file for sharing. I had to learn so I could post the save of my build "Crow Manor." I found this website (http://office.microsoft.com/en-us/help/HA011276901033.aspx) extremely helpful. I look forward to playing through this build!

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Gallery / Re: Crow Manor
« on: September 05, 2008, 02:00:02 AM »
Save the file. It should appear on your desktop, although it could be somewhere else. Right-click and select "Extract" or something like that. Go to "My Computer-C:-Program Files-Blockland-Saves". It should put two files, Crowmanor.jpg and Crowmanor.bls, in that folder. That's it!

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Gallery / Re: Crow Manor
« on: September 04, 2008, 07:10:09 PM »
Heh, thanks. Yeah, it is a bit boxy, but I didn't have a plan to work off of so it just sort of turned out this shape. Learn from my mistakes, kids.

As for the mansion affect, I actually think this house is too big. I wanted it to be a standard, suburb-style home. Hence the three bedrooms, two bathrooms, etc. It just sort of... got big. Let me tell you, though, I am very thankful that my sister makes me watch all those interior decorating shows. Really helped me to paint the house.

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Gallery / Crow Manor
« on: September 04, 2008, 04:59:31 PM »
I’ve been working on this build for a very, very long time. It started months ago when I logged onto the USSR dedicated server and saw someone building a bridge or an aqueduct or something using 2x1 plates to simulate bricks. I loved the idea, and wanted to try it. When I saw the “double-wall” technique I knew that I had to combine the two. For those of you not familiar with it, the double-wall is using two separate layers of bricks so that the exterior of your build can have a different color/texture/etc than the inside. Ideal for houses. Anyway, the trial of those two building techniques just evolved into me trying to put as much detail into a build as possible. Every single brick in the build was placed by me, although inspiration for the beds came from some random server, and I got input from guys like NoZoner, //Reformist, Jookia, Blingmobile, WoodlandCreatures, Panda, Lt.BunBun and many others. But enough of my talking, you want to see pictures!

Here’s a shot of the front of the house


This is the main living area


The grand stair to the second floor


Dining room


Kitchen


Bathroom #2, taken while standing inside the shower (that’s the shower door on the right)


Bedroom #1


Bedroom #2


Bedroom #3


Porch and tables


Attic


Crow Manor aerie


Bad shot of the back yard/garden


Crow Manor features a den (with full TV/stereo event support), two bathrooms, a living room (event-enabled fireplace), a dining room with attached kitchen, three bedrooms, covered porch and a huge attic, all spread out over four floors. It also has a garden, two yards and a couple of secrets, including a hidden maze, five-story “chute” and many hidden buttons. 12,653 bricks total.

NOTE: You can’t really see the detail in the pictures, so I highly encourage you to download the file. Here’s the link: http://www.mediafire.com/?wnxjfdlmmm5 . Please let me know if there are any problems.

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Gallery / Re: Aloshi's Bot Mod! [Lots Of Pictures!]
« on: June 01, 2007, 02:12:02 AM »
I'm pretty sure that was a glitch. It looked like two bots spawned on top of one another, with only the arm (and weapon) of the second surviving. It was funny, looked like Shiva or something :P.

So what is the server that runs this mod called? I never see it running.

9
General Discussion / Re: a "walktrhough" to bedroom
« on: May 13, 2007, 02:04:21 AM »
Interesting. I've seen all of that, but only via the miracle of "F8." I cannot seem to get from the cabinets to the room under the sink... Actually, once outside, I couldn't find my way into the fridge without the teleporter, either.

10
Suggestions & Requests / Re: Scuicide bomb
« on: May 13, 2007, 01:54:24 AM »
As interesting as this sounds, I am opposed to it. At least, I would not allow it on my server. Most DMs are long-ranged affairs, with people shooting wildly in all directions. If a single hit to your chest would kill you (if you had the bomb), then nobody would use it. That all changes, of course, when you use something like Diggy's USSR DM arena, where it's all nice and close. There would be no winners.

That being said, this really would be epic. Imagine a map where the defending team gets an impenetrable fortress, but the attackers get Self Delete bombs. One team member would have to jihad into the wall so that his teammates would have 10 seconds to infiltrate the base. Okay, maybe I would allow it in my server...

11
General Discussion / Re: Low amoutns of people online
« on: May 13, 2007, 01:40:49 AM »
I usually run my server between 9:00-10:00 o'clock Western Pacific time, which is -8 hours, so I usually catch but a few people. Even during the day there are not many people.

What BLR needs is just one good plug to get more people rolling in. I don't know if many of you remember, but back in February of 2005 the original BL (not even modded at that point) was briefly spotlighted on the show that would later become the (awful) "Attack of the Show." The userbase grew exponentially.

12
Gallery / Re: Clock Tower By Fart
« on: May 13, 2007, 01:26:06 AM »
Ha, that's great! Looks almost exactly like what's in the movie. 8/10

13
Gallery / Re: Mini-city (W.I.P)
« on: May 13, 2007, 01:22:21 AM »
i saw it
theres only like 5 buildigns and a really cool rocket thingy wich i would ahve rated an 8
host was afk so i coulnd build a skyscraper

That was mine, and my thanks for the compliment. The city has, as I recall... my three warehouses (one with a nuclear missile), my terrible office building, two large skyscrapers, a white tower thing, a maze, a glass circle, a big cube building, and a radio station. So, that's about 11 buildings last time I visited. I might have forgotten some, though.

14
General Discussion / Re: Weird Glitch
« on: May 03, 2007, 03:54:28 PM »
Perhaps I could shed some light on this... Squarehead was attempting to build a tower, but a stunt plane had crashed directly where one of this walls would have gone, with it's wing stuck in the ground. We tried everything from shooting it to hammering it to destroying the section of the tower around it, but the plane wouldn't budge. I tried respawning the vehicle at Lalam's spawn point (since it was registered to him), but I had no trust with him. After another few minutes, while I was not looking, Square and Star somehow righted the plane (ask them), and on a guess, I hopped on it and flew it away.

Public domain (which had escaped my mind at the time) could explain this all; the plane flipping was the point where public domain kicked in, methinks.

15
Gallery / Re: Giza (kind of)
« on: May 02, 2007, 01:47:30 AM »
Sampapa, this one is modeled on the pyramids at Giza, which had face stones. It's just that most of them ahve been worn off over time. And I like the angle of this pyramid. It was either this angle or the angle that Joebus' bunker has. Personally, I like the spaced-out look for the bigger ones, and the crunched look for smaller.

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