Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - !!hammerdwarf!!

Pages: [1] 2 3
1
Drama / Re: The RTB and TBM controversy revealed!
« on: June 26, 2008, 10:03:05 AM »
I KNOW.

I'm just pointing out how everybody who once flamed them had a problem themselves.

Also, lets let this thread die.

2
Drama / Re: The RTB and TBM controversy revealed!
« on: June 26, 2008, 09:58:54 AM »
And that matters how?

3
Drama / Re: The RTB and TBM controversy revealed!
« on: June 26, 2008, 09:48:13 AM »
You are missing something: THESE ARE THE OFF TOPIC FORUMS!

4
Drama / Re: The RTB and TBM controversy revealed!
« on: June 26, 2008, 09:20:47 AM »
It is intentionally poorly edited.
And I know nobody plays them.
And I doubt you knew that TBM uses a few .DSO only files.

5
Drama / The RTB and TBM controversy revealed!
« on: June 26, 2008, 09:08:27 AM »
Long ago TBM was stated that it would ruin your copy of blockland.

That may or may not be true, but the never before seen side to it is that RTB would ruin your copy of TBM!

RTB came with a file called cleanup.bat.

One of it's purposes was to delete all .DSO files that were automatically generated.


BUT TBM USED A FEW .DSO FILES THAT WEREN'T AUTOMATICALLY GENERATED.
When you ran cleanup.bat, it would destroy some parts of TBM PERMANENTLY, exactly the effect RTB claimed TBM did.




Now I am not advertising either of them here, but I really don't like it when members of one blockland based community fight with members of another one.


Also, never run cleanup.bat in retail's folder. Retail is ALL .DSO files.

6
Modification Help / Re: How to make a Bot Talk?
« on: June 24, 2008, 10:29:16 PM »
I had a terrible one for RTB, looked for certain responses, everything was hardcoded.

7
Games / Re: EA's new anti-piracy...thing.
« on: June 24, 2008, 01:46:44 PM »
They deserved those responses.
Very Good Work.


8
Modification Help / Re: How to make a Bot Talk?
« on: June 24, 2008, 08:54:11 AM »
It would also be a good idea to have it load responses and things from a file, to make it cleaner and allow you to modify copies of the file for special circumstances without changing the file itself.

9
Suggestions & Requests / Re: chat bot
« on: June 24, 2008, 08:44:05 AM »
I have the code for a real chatbot somewhere in the junk on my computer...
I found it by talking to igod, and that one is old, so it told me to view a "don't read me" page that had been moved, so google directed me to it, after a bit of searching.


In other words, I could do it right and make a very powerful one.

10
Suggestions & Requests / Re: Sonic Screwdriver Please
« on: June 23, 2008, 01:23:44 PM »
It can also reverse teleportation for humorus results.

12
Suggestions & Requests / Re: Brick counter
« on: June 22, 2008, 10:09:51 PM »
Oops.
As I wrote it in the text box, then tested it in blockland, when I put the .getdatablock() in there, I put it on the wrong line.
Fixed.

13
It really depends on what you are comparing.
Displaying graphics in any Real Programmiing Language(AKA not a form of BASIC) would be very complicated, but Space Guy's wrench events mod, or the TDM mod are more complicated than simple input checks.


It gets easier though, the more you work with it, as it gives HELPFUL error messages and warnings whenever something would not work instadd of continuing on and playing the game and only saying where you went wrong, not how.


The larger problems are based on the programming language you are using.
In C and all related ones, you may accidentaly corrupt a pointer and end up with the program breaking very far from the actual problem making debugging impossible, while in orther higher level programming languages you are likely to never have to deal with those problems but they will likely run slower, and sometimes it would be harder to get it to do what you want it to.

14
General Discussion / Re: Blockland Myth Busting
« on: June 22, 2008, 09:52:03 PM »
Is it really true that Ephialte's ego(when measured on an exponential scale from one to ten, with one being almost nonexistant and ten being the size of the visible universe) is larger than his post count?

15
Suggestions & Requests / Re: Brick counter
« on: June 22, 2008, 09:32:33 PM »
Well, a simple loop through all objects in the brick groups and a tally would work.

Code: [Select]
function countbricks()
{
    if(!isobject(mainBrickGroup))return;
    %numfounddata=0;
    for(%i=0;%i<mainbrickgroup.getcount();%i++)
    {
        %group=mainBrickGroup.getobject(%i);
        for(%j=0;%j<%group.getcount();%j++)
        {
            %data=%group.getobject(%j).getdatablock();
            if(%found[%data])%found[%data]++;
            else
            {
                %founddata[%numfounddata]=%data;
                %numfounddata++;
                %found[%data]=1;
            }
        }
    }
    if(%numfounddata)
    {
        for(%i=0;%i<%numfounddata;%i++)
        {
            echo(%found[%founddata[%i]] SPC %founddata[%i].uiname);
        }
    }
    else echo("No bricks to search!");
}


Or if you want to show the numbers to everybody, replace the bottom bit with...
Code: [Select]
    if(%numfounddata)
    {
        for(%i=0;%i<%numfounddata;%i++)
        {
            messageall("","\c2"@%found[%founddata[%i]]@" \c1"@%founddata[%i].uiName);
        }
    }
    else messageall("","No bricks to search!");
}

Pages: [1] 2 3