Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - blitz9100

Pages: [1] 2 3 4
1
Help / Re: [Steam] Blockland settings don't save; shaders broken
« on: March 15, 2014, 10:17:19 PM »
Looking at your log file, it seems to be a driver problem.

Quote
Setting default shader level...
  csm not supported by driver, reducing from 5 to 1
  Shader level set to 1

2
Here is how the updater works

Quote
Blockland connects to update.blockland.us on port 80
sends http protocol header
sends GET [version].txt, IE: GET 16.txt
Receives a filename of which to download the update.
Downloads the file and executes a separate process

TD;LR: block update.blockland.us from being opened

3
Good luck, hopefully badspot will do it, I miss the bedroom map.

4
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 01, 2012, 03:38:43 PM »
Its nothing to worry about, It was just a bad ad according to one of the admin posts on the forums located here

Quote
Due to an advertisement issue we're currently seeing the following error message if you visit the forum or wiki via google in google chrome if you have the security options enabled:



Do not worry! This issue is being investigated, it will be resolved as soon as possible.

Sorry for any inconvenience, we love you!

5
Games / Re: Minecraft: Multiplayer Saves Corrupted?
« on: October 13, 2011, 06:56:07 PM »
Are you saving the chunks and stopping the server correctly? ( /save-all then /stop)

6
If you have big brother heres are 2 ways you can find out who modified a block(s)

1.
/bb here [radius] - lists everyone who modified blocks in the radius specified.
/bb here [user] radius] - lists everything [user] has done in the radius


2.
/bb log - enables the log block tool, The tool is set the the normal log by default

        Place the block where the block used to be and it will list modifications in that 1         
           block area.
     OR     
        Hit the block where it was modified and it will list modifications where the block
           you hit.

Better documentation of the commands: https://github.com/tkelly910/BigBrother/wiki/Commands

7
Help / Re: Driver Updating
« on: July 28, 2011, 11:10:51 PM »
Could you screenshot the System Tab as well? It would help get a better picture at what we are looking at

8
General Discussion / Re: IRC "Fail Whale"
« on: May 03, 2011, 07:39:01 AM »
Its actually part of the IRC servers motd (Message of the day), The ASCI usually displays a signature of the servers sub name.

9
Suggestions & Requests / Re: IFrame Support [Forum Change]
« on: March 15, 2011, 01:07:42 PM »
This is very easily exploitable with fake key register pages/forum login. Also javascript is a scripting language that is mostly used in the web browser and Java is a compiled programming language mostly used on computers and barely used for applets these days.


10
Suggestions & Requests / Re: visible Brick names
« on: February 14, 2011, 09:53:50 AM »
If I remember right,Blocks were StaticShapes.These StaticShapes has a function called setShapeName(%text).Of course this was before the rendering was changed from staticshapes to the current one now.

11
Games / Re: Minecraft; SMP Health Update Out!
« on: December 01, 2010, 03:54:15 AM »
Care to explain, anyone?
Server has crashed like 6 times with this.

This would be caused when a undefined variable has tried to call a method.I would probably check http://getsatisfaction.com/mojang to see if there is anything related to the error.If not it would probably is best to post it explaining how it happened.There has been problems with chunks unloading while riding minecarts and boats.

This explains how mobs are processed and spawned : http://www.minecraftforum.net/viewtopic.php?f=35&t=40917

Also servers seem to be having trouble accepting connections.

12
Gallery / Re: Relaying Kit (Concept)
« on: November 20, 2010, 01:55:21 AM »
Its not supposed to impressive.Its basic showing a dynamic concept for relaying directions.If you didn't know you can duplicate a brick and rotate it and the relay events would change to correspond to that direction.I'll look at the topic in a minute.

13
Gallery / Re: Relaying Kit
« on: November 20, 2010, 01:34:28 AM »
This would be a toolkit for building a relay system for a build.Yes it is a 10 second job,but its meant to be a toolkit for copying pieces needed to link relays.Apparently people don't get the concept of copy and pasting to save time.This is basically a concept to show a advantage of the duplicator

EDIT : I updated it to show what i'm getting at.

14
Gallery / Relaying Kit (Concept)
« on: November 19, 2010, 11:51:30 PM »
The basic design of this helps designing relays faster and possibly more efficient.
It would allow the copy and pasting of different relays based on where you would want it to go.

The design is pretty simple and make it easier to place links where they are needed.Here is a image basically explains what i'm talking about.


Basic explanation :
The F print fires the way the print is facing
The L print fires where the ends face in 2 directions.
The T print fires where the ends face in 3 directions.
The U print fires up
The D print fires down.
The C print is a manual event brick.

When applied you may have a raw skeleton like this.You can apply it into the walls to make the relays seamless into the build

15
Looks like a ok project.I personally use JMonkeyEngine combined with a few modded components.Looks pretty promising.Also walking seems to be a little awkward currently.

Pages: [1] 2 3 4