Poll

What Do You Think Of The Pre-Beta?

Great
7 (30.4%)
Good
2 (8.7%)
Decent
4 (17.4%)
Poor
5 (21.7%)
Need To Play Full Version
5 (21.7%)

Total Members Voted: 23

Author Topic: Epsilon Project - PreBeta Released! [11/16/2010]  (Read 18155 times)

Well I worked on the AI yesterday and hopefully I can finish them today and make a new dev video. Wish me luck.

Woot AI is almost finished and I made a spawn system for them. Bullets do damage now as well as grenades and I imported the HUD that popman provided. Go me! :D

Dev video coming out probably tomorrow so keep an eye out!

Sounds pretty cool. Check the clan topic.

Gernades need more bounce

forget found a glitch with AI. AI shares the same health! XD

I just fixed but it was funny watching 20 zombies die after killing one of them.

Any Pre-Beta available to play? :O

Any Pre-Beta available to play? :O

Beta will be open to those helping with the project and maybe a few exceptions. Don't expect it soon because I just finished the AI and I'm probably gonna wind up tweaking it and fixing all the loving bugs.

Oh to those who are curious how my system works:

ZSpawn v1.0
Does a random check of a variable to decide whether to spawn something or not.

Checks if there's more than 30 zombies.

Checks if a zombie spawn is within a certain radius.

If so then it spawns zombie.

!?!?!

Repeat.

Basicly it spawns zombies off screen but not too far away and caps zombie count at 30.


Looks like a ok project.I personally use JMonkeyEngine combined with a few modded components.Looks pretty promising.Also walking seems to be a little awkward currently.


I Just loving wish i could help.

Let me build, design and host a website for this. It would be nice to have on my Resume.


not a lot to say.
the effect when you go into deadly was kind of cool, i guess.