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Topics - Tom060197

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« on: September 29, 2015, 04:33:24 AM »
I have been working on an android game for the past few weeks humbly named TankGame (I bet you cannot guess what it is about!).

The game's current version is The Passenger Update (0.20). There is still quite a bit of work to do before initial release.

Here is a pic of what it looks like at the moment:

(The image isn't very good and the UI is out of place due to an aspect ratio of 16:10 instead of 4:3 (what it was developed for))

Please ignore the intro to the game and  the main menu for now as they are place holders (you can tap the screen to skip the intro). To begin the game simply press "New Game" in the main menu.


A basic looting system: When an enemy is killed, tap the move button and then tap on the dead enemy tank. Your tank will move to it and you will be notified that you are currently looting it by the grey bar beside "Development Version 0.1.0". Once the bar fills the enemy tank will be looted.

A currency system: There are 4 different types of loot. (Scrap metal, Gun parts, Sheet Metal and Cash). When the player has looted the enemy you will get a randomized amount of loot. You can view how much loot you have by pressing the button with a cog and a down arrow in it. A drop down menu will appear. To get rid of the menu, press the button again.

A very basic shop system: To open the shop simply drive the tank (using the move button) into the grey square with the two spanners, a button with a "$" symbol will appear. NOTE: When you are in the shops area, you will not be able to shoot and the enemies will not go near you.
How the game works:

The enemies use an algorithm to determine how many spawn. There is a wave system but no notification (yet) of which wave you are on. The game will start with a single enemy. Once he is killed, you will have only 10 seconds to loot him and prepare for the next wave. Every third wave introduces another enemy. (so it works like this: |ONE|, |ONE|, |TWO|, |TWO|, |THREE|... and so on). This will be refined over time (increasing health, giving better weapons and upgrading vehiv


To move: Tap the move button and then an area on the screen where you want to move to. Your tank will then move accordingly.

To aim: Tap the aim button and then the area on the screen that you want to aim the tank at. The Tank will then aim accordingly.

To fire: press the fire button (there is a 1.5 second cool down between each shot).

To use a repair kit: Tap on the spanner button above the health percentage notification. The game starts with 3 repair kits.

Bugs I am aware of
Sometimes the players tank will fire 2 shells.
FIXED:When you enable the "Quit to desktop" toggle in the quit menu. It will return to the main menu.
FIXED:If you aim at a specific spot where the barrel points toward a corner of your tank, the shell will harm you. (this has been fixed in the update I am currently working on and is still a problem in the version I have uploaded)
Please notify me of any bugs you experience while playing/testing out my game :)

In the next update:
Performance optimization and tweaks.
An options menu.
Scale-able User Interface.
Performance Mode.

Other minor UI tweaks and fixes.

Bug fixes:

Download Links
Original Version (0.1.0)
>> <<

Passenger Update (0.20)
>> <<
How to install APK files on Android Devices:

Please leave feedback (by PM) on what you would like to see in the game.

How to install an APK:

I am aware that the save and load buttons don't work as it is not currently a feature

Unfortunately the Serializer and Pathfinding had a tiff and the game collapsed in on its-self which is a major downfall. Fortunately I will be able to salvage my codes and I may be able to get it back up and running but I do not have any idea when I will be finished doing that. I will give updates as I work on it.

Off Topic / cats
« on: September 28, 2015, 06:45:42 AM »
post pictures of cats T_T

Off Topic / I need a 3D Modelling volunteer (PM me if interested)
« on: July 15, 2015, 01:42:21 PM »
I need a Low-Poly, Rigged model of 3 different kinds of robots (Humanoid, a Scorpion type model and one of your choice). They need to look kind of like blockland models (the same style) with SOLID colours as textures.

I have been playing around with different AI and now that I have created the AI I want, I need some models but unfortunately some of my models always seem to look like they were it with the ugly club.

Models need a Melee weapon and a mounted gun.

Here's a model I prepared earlier... You can really see where the ugly club struck.

Please PM me your models, thank you

Off Topic / .dts to .fbx help
« on: January 04, 2015, 06:36:56 PM »
Ok so I have looked all around for a program (or extensions) that can import a .dts file and export it as .fbx or similar.

does anyone have a program that can do this?

if so can you convert some files for me


Off Topic / {Request} 3D Models for weapons (similar to BL style)
« on: November 04, 2014, 01:52:58 PM »
Hi Everyone,

As you may have already read the title, I am looking for volunteers for some 3D models for weapons.

Weapons that are modern such as:

Volunteers will be credited.
The Models will be featured in my upcoming project GRiT.

And if anyone is interested I am also looking for nice blocky hands and a zombie model (as my zombie model is terrible)

NOTE: Please keep to solid colours.

Thank You.

Off Topic / GameRhino Studios and GRiT
« on: October 21, 2014, 02:30:56 AM »
Q: What? What is this crap on my screen right now? Who are you? Huh?

A: GameRhino Studios is a small indie company (YAY!(Most of you have probably already pressed the back button. But anyway. I will continue) that needs YOUR... Yes YOUR HELP! Please help us to raise awareness of the company (and most importantly donate). GRS is currently developing a game called GRiT(Which will hopefully be released in alpha soon).

Here is the link to the site (as you can see it's a Wix site... We need money for a domain... YAY!):

Forum Games / {MOVED}
« on: October 21, 2014, 02:07:34 AM »
Moved to Off Topic

Off Topic / -=IGNORE=- (sorry ;-;)
« on: June 23, 2014, 11:08:00 PM »

Okay so I do a lot of work offline but I have noticed some things that only work online which are things I really need offline. Is there a way to make add-ons work the same offline as they would online?

Here are some of the things I have noticed.
My turrets act like bots and face you when damaged. I cannot use the Heavy Machine Gun or M119 Howitzer offline.
Gamemode_Slayer does not work at all. (I need this for endless zombies which also doesn't work).
I'm not sure if this is anything to do with being offline or it is just my laptop but my saves are sometimes nerfed and all or most events are lost.

I am also having an issue with an error when joining servers such as /Ty's City RP which either crashes Blockland or gives me an error saying something similar to Invalid unpack::update.

I would give my log file out but I don't have much internet left for the month (;-;) and I do not want to play online in case I go over my usage limits.

thanks guys.

Help / Stuck on Loading Music... Please Help Me!
« on: June 26, 2013, 04:56:27 AM »
I had left Blockland for around 2 years. I have now come back (:D). Since then I have had to download Blockland about 6 times. It keeps corrupting after I force close it due to a problem. It keeps getting stuck around 3/4 of the way through loading music. When i don't have ANY music selected it doesnt go anywhere it stays st the start.

Here is my console.log file if it is of any assistance (btw: I am using the Blockland portable app.)

General Discussion / Looking for scripters
« on: September 05, 2012, 05:56:09 AM »
(Don't go off at me because i didn't know where to put this one as it involes Blockland members)
Ever heard of Ace of Spades? Well, a few others and I have been wondering if we could get anyone here on board to script an Artificial Intelligence/Bots to use as enemies. There may need to be a new gamemode there and here are some features that would be nice:

When someone joins a new bot will join and when someone leaves the bot assigned to that player will leave also.

A way to change the difficulty of the bots.

Thank you.

Help / Fonts
« on: July 14, 2012, 11:48:52 PM »
Hey Blocko's,

Just wondering what kinds of text can be used in Blockland's Center Prints, Chat Messages and Bottom Print events. There are a few I am looking for but anything fancy or that really stands out will do.


Games / Plz mod my Minecraft it won't work for me DX
« on: March 31, 2012, 05:56:58 AM »
Hey Guys,
I have been playing Minecraft recently on a netbook because my PC can not run it :C
I also cant mod it on either my netbook or my PC
I was wondering if someone could do it for me C:

I am going to stick with 1.2.3 because im not going to bother updating because i cant go online (it is my schools netbook, which also means MINECRAFT IN CLASS!!! XD)
So here is my .jar and the mod i want (optifine)

General Discussion / RENDERMANS HUNTINK
« on: March 22, 2012, 02:12:35 AM »
hey guys, just lettin you know that my renderman hunt server will be on now,
there are going to pics that i will be putting up.
Blockland name is SLAYER X
join if you feel like it and well have a blast

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