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Messages - Makingblah

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General Discussion / Re: older blockland user check-in.
« on: October 19, 2017, 10:43:29 PM »
Stone Brick checking in here. Currently in my final year of college doing game development. I hope to return with one of my RPG's soon :)

General Discussion / Re: RPGs Extended (RPGx) - Wiki Tutorial In progress
« on: December 25, 2016, 09:27:08 PM »
Really cool stuff man.

Help / Re: Insane server lag caused by several add-ons
« on: December 08, 2016, 09:48:06 PM »
Some of your add-ons are conflicting. What's happening is that some piece of code somewhere is trying to find something that doesn't exist, repeatedly. Your best bet is to disable add ons until you can narrow down which one is causing it, and to disable it. It's a possibility that an add-on you are not using is causing these errors, so it's generally good practice to only enable add-ons that are completely necessary to your game.

General Discussion / Re: When will this game be updated again?
« on: December 08, 2016, 03:22:16 AM »
It would make my day to hear Badspots opinion on this matter.

General Discussion / Re: When will this game be updated again?
« on: December 07, 2016, 11:09:01 PM »
The way I see it, the game doesn't need more updates.
Blockland needs more publicity to attract new players.

Off topic: Hey Stonebrick, long time no see!
Sup :D
Those Medieval RPG's were the stuff.

I gotta go with Masterlegodude on this one though.

Games / Re: RuneScape Megathread - HARDCORE IRONMAN
« on: December 06, 2016, 09:44:15 AM »
Congrats on the 99 attack!

I'm working on 2k total at the moment.

Fishing sucks balls.

General Discussion / Re: When will this game be updated again?
« on: December 06, 2016, 09:29:30 AM »
None of that was my point.

Is it profitable to update the game, as in, will new content bring another 50k steam sales? To do it just for us for no reason is a waste of  professionals time.

Well, nothing is more profitable than a kids game. If Blockland was correctly marketed as an educational tool for teaching people how to code (which is going to become a big thing, trust me) I think it would bring lots of new players and greater potential for the game.

I actually cited Blockland in a presentation for my web development coursework and experience.
I did this as well in my first year of college!

A variable system should not be default due to its very easy ability to crash servers, either unintentionally by new players or intentionally by starfishs.
This was a problem with VCE. A correctly implemented system would not have these conflicts; they're easily avoidable. That being said, implementing a solid variable system is by no means an easy job.

My main point that I'm trying to drive across is that although Badspot may consider Blockland a finished game, I consider it a finished template for an amazing game. This game has a potentially incredible future, but I believe it will stagnate if action is not taken soon. EDIT: Oh, and that Blocklands most valuable asset is it's community.

Off Topic / Re: [Blogland] Relationship status: Official [The end?]
« on: December 05, 2016, 01:26:45 PM »
If she did it to one guy, she'll do it to another.
Watch yourself.

General Discussion / Re: When will this game be updated again?
« on: December 05, 2016, 01:17:25 PM »
if Badspot allowed for users to fix bugs and update the game themselves, it might fix a lot of the problems you and newcomers might have.
It's more complex than that. Some bugs are not fixable with add-ons, and must be fixed from source code directly. I don't think Badspot, let alone any games developer, wants to give the source code for their game out to anybody.

General Discussion / Re: When will this game be updated again?
« on: December 05, 2016, 12:06:48 PM »
mario land fun was a separate game it wasn't a content update for blockland
very true. I thought it was that go kart add-on thingy, but now I'm not even sure when that was released. I took it out of the original post because I clearly can't read.

General Discussion / Re: When will this game be updated again?
« on: December 05, 2016, 11:51:45 AM »
A pity really. Also, a recognizable name!

General Discussion / When will this game be updated again?
« on: December 05, 2016, 11:48:38 AM »
I'm an older user. I was active on this game from around 2009-2011 and some patchy intervals up until 2014. I used to make these fantastic Medieval RPG games that gathered quite the following back then! However, I was mainly using VCE to do it, and some of you may know that this system had troubles with variables and messages getting messed up on the network and crossing over between players, making huge aspects of my games unplayable. I ended up quitting out of frustration multiple times.

Of course, these were the best times of my life and I am currently in my third year of college doing a degree in game design/software development, still trying to pursue that feeling. I know I could personally now have the ability to ditch VCE altogether and implement my own version of the game, should I ever find the time, but it lead me to think about a few things.

Blockland is an incredible educational tool. It gave me a serious edge on all the others in my class because it thought me about the basics of how code worked, mostly from the VCE add-on, from an early age (13). Why isn't this type of add-on default? Blockland is a sandbox game, and you can get no further sandbox than if you implemented a variable system like this one. This game was my creative outlet for a very long time.

I check in on the forums to see if there has been any updates, and well... just look at the development section on the forum. All recent updates appear to be bug fixes. I appreciate that Badspot may have lost interest in this game and that is completely acceptable; he's a human being and he can do whatever he wants. However, this game has incredible potential, as both an educational tool and a creative sandbox game of the ages, and to promote Blockland to it's true glory as a game requires a few changes.

I propose that these changes are made:
  • An intercommunication system within blockland is necessary. Just like RTB, but run on the master server. Nothing brings a game together like community, whether it be good or bad.
  • A default variables system that works via the in-game event system - maybe even having a checkbox on the events interface that allows "Advanced Events" which will trigger the ability to use client and server side variables with conditional events (if statements) within your server.

That is my two cents on the matter. If you support what I'm trying to get at here, drop a post and discuss it further.

P.S. Blockland has given me direction in life; like seriously, if it wasn't for Blockland I don't think I'd ever have gotten into Game Design and I'd probably just be doing some stupid loving Arts degree at the moment, if even. I promise that if neither of these things are implemented by default that I will create one of these as an add-on for Blockland - but you'll have to wait a year or so; college is hard and I must devote my time to my personal life before I can help others.

Thanks for reading.

Help / Re: Blockland crashes when I try to click on an event tab
« on: June 17, 2016, 02:05:25 AM »

Does this happen on single player or multiplayer or both?

Did this only start happening recently?

Have you downloaded any new add-ons recently?

You should first try to disable your add-ons and see if the problem persists. It is most likely caused by poorly coded or conflicting add-ons.

Help / I linked the wrong blockland key to my steam account
« on: June 17, 2016, 02:02:03 AM »
I was adding Blockland to my steam account, and I accidentally entered my friends key in rather than my own key.
Is there a way I can change this so that the correct key is linked to my steam account?

thanks :D

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