tuh that doesnt tell anything AT ALL!!!! i already have models!!!!!
*FacepalmNo, you are blind, look, did you see this?
Then go to Files then Export then choose Torque Game Engine DTS and hit OK, and export it to C:/Program Files/Blockland/Add-Ons/Shapes
You can also use Torque DTS Pus, but you must make the LOD numbers the same, make the numbers either 100, or 50, i don't know what 0 will do, you can edit the LODs by highlighting a group that's in the list and hit Edit, and uncheck Generate .cs file, Output dump file, and Export animation, only uncheck that last one if your model has no animation and click Export DTS... No i won't explain animating, cause that is too confusing for me to do
I'll make an example .cs and you can download and use, all you gotta do it replace <YOURWEAPONNAME> with your weapon's name by hitting Ctrl H and type in Find What <YOURWEAPONNAME>, then save your weapon to C:/Program Files/Blockland/Add-Ons
Install Weapon_ExampleGun.cs to your desktop, do the same for Weapon_ExampleThrownWeapon.cs, and Weapon_ExampleMelee.cs
Weapon_ExampleGun.cs will be, of course, a gun type of weapon
http://www.mediafire.com/?4num9zabh5h
Weapon_ExampleThrownWeapon.cs, will be a spear type of weapon, it'll be thrown like a spear
http://www.mediafire.com/?71mjxn3sebz
Weapon_ExampleMelee.cs will be a sword type of weapon, it'll do that melee animation when used
http://www.mediafire.com/?6zb0bpj2mdv
Take that, open it up, replace (Ctrl+H) type on find '<YOURWEAPONNAME>' and on the replace type your weapons's name then click 'replace all' and on the spot where it says:
AddDamageType("<YOURWEAPONNAME>", '<bitmap:add-ons/ci/gun> %1', '%2 <bitmap:add-ons/ci/gun> %1',0.5,1);
datablock ProjectileData(<YOURWEAPONNAME>Projectile)
{
projectileShapeName = "./shapes/bullet.dts";
replace whats in the "" with the address to your Projectile's dts file, to do that, in the zip file, put your DTS file and in the "" put the route as "./<ProjectileName>.dts" , and make sure you rename the Weapon_Examplegun server.