Author Topic: how do you make weps???  (Read 1067 times)

how do you make weps on blockland??? i realy need help even how to start one? oh, if you tell me, ill give you this: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie::cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie::cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:

how do you make weps on blockland??? i realy need help even how to start one? oh, if you tell me, ill give you this: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie::cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie::cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:
First you have to get a modeling program such as:

Milkshape
: 35 dollars, easy to learn, not many features

Blender
: Free, hard to learn, many features

Then you have to make a model and color it, make joints, and export it in DTS format. After that you have to make a CS file, in other words, script. After that you have to add the textures, CS file, DTS file, and a description.txt to a zip file, zip it up, and name it 'Weapon_<YOURWEAPONNAME>'  then go onto blockland and test it out, heres some liks you should refer to:

Modeling and exporting DTS: http://forum.blockland.us/index.php?topic=18088.0
Flatshading: http://forum.blockland.us/index.php?topic=20807.0
Animation: http://forum.blockland.us/index.php?topic=34554.0
Scripting: http://www.youtube.com/watch?v=RQydA-P50-Q
« Last Edit: November 18, 2008, 08:24:38 PM by g12345389 »



tuh that doesnt tell anything AT ALL!!!! i already have models!!!!!

tuh that doesnt tell anything AT ALL!!!! i already have models!!!!!
*Facepalm
No, you are blind, look, did you see this?

Quote
Then go to Files then Export then choose Torque Game Engine DTS and hit OK, and export it to C:/Program Files/Blockland/Add-Ons/Shapes

You can also use Torque DTS Pus, but you must make the LOD numbers the same, make the numbers either 100, or 50, i don't know what 0 will do, you can edit the LODs by highlighting a group that's in the list and hit Edit, and uncheck Generate .cs file, Output dump file, and Export animation, only uncheck that last one if your model has no animation and click Export DTS... No i won't explain animating, cause that is too confusing for me to do

I'll make an example .cs and you can download and use, all you gotta do it replace <YOURWEAPONNAME> with your weapon's name by hitting Ctrl H and type in Find What <YOURWEAPONNAME>, then save your weapon to C:/Program Files/Blockland/Add-Ons

Install Weapon_ExampleGun.cs to your desktop, do the same for Weapon_ExampleThrownWeapon.cs, and Weapon_ExampleMelee.cs

Weapon_ExampleGun.cs will be, of course, a gun type of weapon
http://www.mediafire.com/?4num9zabh5h

Weapon_ExampleThrownWeapon.cs, will be a spear type of weapon, it'll be thrown like a spear
http://www.mediafire.com/?71mjxn3sebz

Weapon_ExampleMelee.cs will be a sword type of weapon, it'll do that melee animation when used
http://www.mediafire.com/?6zb0bpj2mdv
Take that, open it up, replace (Ctrl+H) type on find '<YOURWEAPONNAME>' and on the replace type your weapons's name then click 'replace all' and on the spot where it says:
Quote
AddDamageType("<YOURWEAPONNAME>",   '<bitmap:add-ons/ci/gun> %1',    '%2 <bitmap:add-ons/ci/gun> %1',0.5,1);
datablock ProjectileData(<YOURWEAPONNAME>Projectile)
{
   projectileShapeName = "./shapes/bullet.dts";
replace whats in the "" with the address to your Projectile's dts file, to do that, in the zip file, put your DTS file and in the "" put the route as "./<ProjectileName>.dts" , and make sure you rename the Weapon_Examplegun server.


crap i am....
don't take it offensively but really, are you blind?