I think having serversided physics would be cool, even if only in single player. That way you could like fake kill a baseplate, and ride it down a hill.
How the heck does Roblox get its bricks to cast shadows? Maybe we could use a similar method for Blockland?
:oalso, for cell shading, i just noticed that we sorta have it? look at the rounds/cones
Roblox's bricks are all dynamic, that is why anything physics related in roblox causes lag. That is why roblox lags with over 20000 bricks.
That's not cell shading.
I lag with just a few thousand bricks on Blockland. God, I HATE my computer!
Perhaps adding shadows to the bricks could work like the way interiors are shaded. There's a command that relights the bricks in the server so they aren't dynamic, but at least there.
I lag at 1 thousand.:c
The master server shows that you have an 8800 GT which is the card I was using on my development box until recently. There is likely something wrong with your computer.
I never knew you could track computer parts? What videocard do I have?