Author Topic: Mapping  (Read 53821 times)

Create box out of brushes with the texture nodraw, then texture the 6 inside faces with skybox (The light blue one that says "skybox" on it.)

I'm not understanding the wiki. How do I make a skybox
Use youtube. There's some good tutorials on there.

And Valve breaks the SDK.  Again.

Really?

I was going to learn how to map today too.
>:(

What's the best way to fit the world to the skybox?
If i use the skybox as the ground it has this wierd no fog circle following the client
But if i use a model in the gameworld then i'll have to increase the skybox and ASGFFKF

What's the best way to fit the world to the skybox?
If i use the skybox as the ground it has this wierd no fog circle following the client
But if i use a model in the gameworld then i'll have to increase the skybox and ASGFFKF

 Don't use a skybox, make some interior map.

Spoiler: I don't want to.

Spoiler: I don't want to.

 A giant box, with smaller boxes inside! Players build bridges to get to the other boxes in the level.

sweet! i just made a little map from the tutorial on the valve wiki or whatever :D

ima gonna try to make cool stuff

Marcem. Make a gmod map that has some cool floating islands and ruins <3

I am working on a surf map for TF2 at the moment.

Feel free to watch here if you want.

Edit: Ill put up some screenies later.
« Last Edit: June 24, 2010, 05:39:15 PM by Nepthan »

I need inspiration for a map

I'm starting to make the groundwork for a ttt map.

It is going to be an insane asylum.
I'm going to see if I can make it so the innocent will depend on the detectives more.
I'm going to work hard and add lots of polish.

Marcem. Make a gmod map that has some cool floating islands and ruins <3
Too busy making a TTT map: 

Need to add cubemaps, I guess.