Author Topic: Mapping  (Read 53782 times)

Am I doing an ok job on mapping so far?

Your guys silence makes me uneasy
Your map is looking good so far, does the moving platform go up by pressing a button, by walking onto it or something else?

Here's a picture. I need to sort out the fog and skybox lighting.


Your map is looking good so far, does the moving platform go up by pressing a button, by walking onto it or something else?
buttonn pressin

I started to work on an underground part as well as work on details,

I made some cool secret stairs.



1.Break the bottle


2.Press new found button


3.Receive stairs!

Awesome

Especially if it's a TTT map. What happens if you're on top of the pillar? Or does it slowly raise?

It is going to be a ttt map, and the pillar slowly rises out of the ground

Does it ever drop back down?

the button platform doesnt, but the stairs do.

Pink and black reflections! IT BURNS!

It is going to be a ttt map, and the pillar slowly rises out of the ground
Just don't put deathtraps, that stuff is stuff

My map will be ready for public testing soon.

V
« Last Edit: August 04, 2010, 02:36:20 PM by tails »



http://www.mediafire.com/?pdbdvhyb8s4vi1v

Rooftop Survival - Survival map For l4d2

Not 100% Complete yet, Maybe about 90%. Tell me about eveerry problem.
 

Put both files in \Steam\steamapps\common\left 4 dead 2\left4dead2\maps

To play it you need to host a public server, Then do "changelevel survival_rooftop" in console.
« Last Edit: August 04, 2010, 02:52:47 PM by tails »

Yay. My first map, I made it for Hl2:DM








Here's a download if you want
http://rapidshare.com/files/411057356/dm_crowbar_boxes.bsp

Just don't put deathtraps, that stuff is stuff
eww deathtraps

i am going to have interactive stuff, but nothing that would kill players(intentionally)


Brushwork vs. texture.  Who wins?