Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2258839 times)

Uuuh, after this pack I might take a little break first. Then I'll see what I do next...

Thought about a perk system.
Like, for certain things you unlock certain perks.
And when you respawn a menu pops up and you can choose 1 out of 3 randomly chosen perks you already unlocked. Or you keep the last one you had.

Any ideas how they shall be unlocked?

Uuuh, after this pack I might take a little break first. Then I'll see what I do next...

Thought about a perk system.
Like, for certain things you unlock certain perks.
And when you respawn a menu pops up and you can choose 1 out of 3 randomly chosen perks you already unlocked. Or you keep the last one you had.

Any ideas how they shall be unlocked?
kill streaks


Special Kills? (Knife for ex. would most likely give a knife perk?)

Special Kills? (Knife for ex. would most likely give a knife perk?)
Like? Stabbing 10 players?


Something like that...
Nah. I think I would prefer something like when every third kill was a headshot (minimum 10 kills). For example.

Uuuh, after this pack I might take a little break first. Then I'll see what I do next...

Thought about a perk system.
Like, for certain things you unlock certain perks.
And when you respawn a menu pops up and you can choose 1 out of 3 randomly chosen perks you already unlocked. Or you keep the last one you had.

Any ideas how they shall be unlocked?

Is there a way to calculate the distance of a kill? If so then you could have some perk for getting an M700 headshot at x meters.

Will it be like the achieve system where the achieves carry over from server to server?

stop posting ! go to work!

Hey.

forget you
« Last Edit: September 11, 2010, 04:09:22 PM by TheShadowCross »

Nah. I think I would prefer something like when every third kill was a headshot (minimum 10 kills). For example.


stop posting ! go to work!


Is there a way to calculate the distance of a kill? If so then you could have some perk for getting an M700 headshot at x meters.

Will it be like the achieve system where the achieves carry over from server to server?

Of course that's possible. I would just prefer an unlock system that requires skills. When you have to stab 10 player it's easy. Either you are good or you have luck or you just have time. Or all three things.

stop posting ! go to work!
Yo bitch dis is mah pack and I can do what I want, so forget off!


Of course that's possible. I would just prefer an unlock system that requires skills. When you have to stab 10 player it's easy. Either you are good or you have luck or you just have time. Or all three things.

Well if x meters is far enough away it could take skill, especially since people never really use the M700 unless they have no other options for a sniper.

Is it possible for the perk thingy to recognize if you killed someone after penetrating a brick? If so, you could make up a bunch on the spot with that.

And what about longish term things like kill 500 enemy players, or something basic like that?

Is it possible for the perk thingy to recognize if you killed someone after penetrating a brick? If so, you could make up a bunch on the spot with that.
Idea! You can get a perk for 5 brick penetrated kills. Like,kill 5 people from a wal-wait,that won't work.

Well if x meters is far enough away it could take skill, especially since people never really use the M700 unless they have no other options for a sniper.

Is it possible for the perk thingy to recognize if you killed someone after penetrating a brick? If so, you could make up a bunch on the spot with that.

And what about longish term things like kill 500 enemy players, or something basic like that?
I just would prefer stuff that requires skill. A long time thing like 500 kills just requires time. If you are good, it requires less time.
And yes, checking if you killed trough walls is possible.

For the perks I thought about stuff like that:
- Incereased entry for bullets
- Incereased damage
- more ammo
- more energy for the player
and other stuff

Hehe, perk I came up with last night:

Reversed Air Resistance
The higher the distance, the higher the damage. Double damage at 500 units.