 | Glock 19 (Done) - Semi-automatic pistol - 15 round magazine - 18 damage - up to ~6.6 rounds per second - Ironsight/suppressor |
 | Colt M1911 (Done) - Semi-automatic pistol - 7 round magazine - 20 damage - up to ~5 rounds per second - Ironsight/suppressor |
 | Colt Python (Transitory model? - WIP) - Double-action revolver - 6 round drum - 40 damage - up to ~3.3 rounds per second - Ironsight |
 | STK CPW (Transitory model - WIP) - Automatic SMG - 30 round magazine - 18 damage - ~10 rounds per second - Holographic sight/suppressor |
 | TDI Vector (Transitory model - WIP) - Automatic SMG - 30 round magazine - 20 damage - ~8.3 rounds per second - Holographic sight/suppressor |
 | P90 (WIP) - Automatic SMG - 50 round magazine - 19 damage - ~8.3 rounds per second - Holographic sight/suppressor |
 | SR-2 Veresk (WIP) - Automatic SMG - 20 or 30 round magazine? - 18 damage - ~10 rounds per second - Reddot sight |
 | L85A2 (WIP) - Automatic assault rifle - 30 round magazine - 23 damage - ~7.1 rounds per second - Scope (2x)/suppressor |
 | G3 (WIP) - Automatic assault rifle - 20 round magazine - 25 damage - ~6.2 rounds per second - Ironsight |
 | XCR (Done) - Automatic assault rifle - 30 round magazine - 23 damage - ~8.3 rounds per second - Scope (2x)/suppressor |
 | FG42 (WIP) - Automatic assault rifle - 20 round magazine - 26 damage - ~9.1 rounds per second - Scope (3x) |
 | M249 (Transitory model - WIP) - Automatic light machinegun - 100 round magazine - 23 damage - ~6.2 rounds per second - Ironsight |
 | SKS (Not happy with model - WIP) - Semi-automatic rifle - 10 round magazine - 40 damage - ~3.3 rounds per second - Ironsight |
 | M21 (WIP) - Semi-automatic rifle - 10 round magazine - 50 damage - ~3.3 rounds per second - Scope (4x)/suppressor |
 | R700 (Done) - Bolt-action rifle - 4 round magazine - 70 damage - ~0.7 rounds per second - Scope (4x)/suppressor |
 | Truvelo .50 (WIP) - Bolt-action rifle - no magazine (1 round only) - 150 damage - ~4 seconds per round + reloading - Scope (8x) |
 | TAC 15i (Transitory model - WIP) - Crossbow - --- - 60 damage - ~4 seconds per bolt + reloading - Scope (4x) |
 | Remington 870 (Transitory model - WIP) - Pump-action shotgun - 8 round magazine - 120 damage - ~1.1 rounds per second - Ironsight |
 | M1014 (Transitory model - WIP) - Semi-automatic shotgun - 8 round magazine - 110 damage - ~3.3 rounds per second - Ironsight |
 | Striker (Transitory model - WIP) - Semi-automatic shotgun - 12 round drum - 100 damage - ~3.3 rounds per second - Ironsight |
 | Jackhammer (WIP) - Automatic shotgun - 16 round magazine (explosive rounds) - 60 damage - ~5 rounds per second - Ironsight |
 | M79 (WIP) - Grenade launcher - Single-shot - 150 damage - ~4 seconds per round + reloading - Ladder sight |
 | Milkor MGL (WIP) - Semi-automatic grenade launcher - 6 round drum - 150 damage - ~2.5 rounds per second - Scope (2x), 7 different grenade types |
 | RPG-7 (Done) - Rocket launcher - Multi-use - 200 damage - ~3.5 seconds per rocket + reloading - Scope (2x) |
 | AT4 (Done) - Rocket launcher - Single-use - 250 damage - --- - Scope (2x) |
 | Stinger (No model - WIP) - Rocket launcher - Single-use - 300 damage - --- - Scope (2x)/vehicle lock-on |
 | Combat knife (WIP) - 50 damage - Throwable (planned) |
 | Tomahawk (WIP) - Instant kill - Throwable |
 | Medpack (No picture available - WIP) - Can heal up to 500 HP |
 | Defibrillator (WIP) - 100 damage - Can revive dead players |
 | Binoculars (Done) - 6x magnification - Airstrike? |
 | Flaregun (Transitory model - WIP) - Single-shot - Flare explodes after 5 seconds |
 | Light vest (Done) - Protects well from low damage projectiles |
 | Heavy vest (Done) - Protects from low/mid damage projectiles |
 | Tactical vest (WIP?) - Additional space for magazines/etc. |
 | Ammo box (WIP) - Contains 500 rounds |
 | Bipod (WIP) - Halves recoil when laying down - Doesn't work with pistols, submachine guns and launchers |
 | Handgrenade (WIP) - 150 damage - 3 second fuse - Max 4 in inventory |
 | C4 (WIP) - Can be placed anywhere - Uses detonator (limited range) - Max 4 in inventory |
 | Flashgrenade (Done) - Blinds victims - 2 second fuse - Max 4 in inventory |
 | Smokegrenade (Done) - Emits smoke for 60 seconds - Max 4 in inventory |
 | Breaching Charge (No picture available - WIP) - Sticks to walls, explodes after 2 seconds - Max 4 in inventory |
 | Teargas grenade (Done) - Emits teargas for 60 seconds - Blinds - Max 4 in inventory |
 | Toxic gas grenade (No picture available - WIP) - Emits toxic gas for 60 seconds - Hurts - Max 4 in inventory |
 | Gasmask (Done) - Protects from gases |
 | Bounding mine (Done) - Shrapnel mine - Max 4 in inventory |
 | AP mine (Done) - Simple anti-personnel mine - Max 4 in inventory |
 | AT mine (No picture available - WIP) - Simple anti-vehicle mine - Max 3 in inventory |