Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2267654 times)

[Edit]
I added a bleeding system. When you get shot in the leg(s) it might cause bleedings that take away between 10 and 40 health points. When you get shot in the chest between 20 and 100. It takes away 1 healthpoint every 1.5 seconds.
that sounds delicious, and was actually going to suggest bleeding out anyway. \o/

With the legs, that would be still okay. But with the arms... I don't know. And I doubt that "disabling" would work as you imagine. I would have to change the playertype to a very slow and crouching one that can't use any items. Else they would just shoot back and probably kill themselves to repsawn. But even with a special playertype - why waiting for a medic when you can just kill yourself?
seeing as i don't know jack about real deep torque stuff like that, yeah, that's probably true. also, disabling suiciding. :B

Maybe.. *sniff* Maybe...
But yeah, you got to do something i assume.
I will think about it again.

that sounds delicious, and was actually going to suggest bleeding out anyway. \o/
seeing as i don't know jack about real deep torque stuff like that, yeah, that's probably true. also, disabling suiciding. :B
Technically it is very possible to make a damage system as you suggested. The only problem would be gameplay-wise, but we can simply fix that with disabling Self Delete. The only problem that is left then: What if there's no medic?

I also forgot to mention that it is possible to have several bleedings. Should I keep that "feature" or should it be only possible to have one bleeding?

Gravity, I still say that you try the method I mentioned. It may work. And that's the only thing that could work thus far.

Gravity, I still say that you try the method I mentioned. It may work. And that's the only thing that could work thus far.
Server sided client scripts aren't really possible you know.

Server sided client scripts aren't really possible you know.

Not that.

I will think about it again.
Technically it is very possible to make a damage system as you suggested. The only problem would be gameplay-wise, but we can simply fix that with disabling Self Delete. The only problem that is left then: What if there's no medic?

I also forgot to mention that it is possible to have several bleedings. Should I keep that "feature" or should it be only possible to have one bleeding?

same as the real world; you die a slow and painful death. :cookieMonster: But that's not really a "gameplay" problem so much as just one more little thing to add to the tacticoolness of your pack: It'll pretty much require a medic handy at all times, something that makes sense and requires thought.
And multiple bleeding parts is best, assuming what you mean. Multiple bleedouts from one area seems a bit excessive. :x

Gravity, I still say that you try the method I mentioned. It may work. And that's the only thing that could work thus far.
It can't work. It checks on the computer of the client or server for an add-on. It won't magically send the required add-on from the server to the client.

same as the real world; you die a slow and painful death. :cookieMonster: But that's not really a "gameplay" problem so much as just one more little thing to add to the tacticoolness of your pack: It'll pretty much require a medic handy at all times, something that makes sense and requires thought.
And multiple bleeding parts is best, assuming what you mean. Multiple bleedouts from one area seems a bit excessive. :x
Well it is more or less. If suiciding was possible people probably would just kill themselves and respawn when they get crippled, instead of waiting for medical help. To the bleeding wounds, since you only lose 1 health every 1.5 seconds per wound, the chance of bleedings is around 25% - 33% I think it's okay.

Another interesting fact:
At the moment you are not able to stop bleedings...

medics that carry magic tools to fix everything.... but never have bandages.
me gusta.

Can you make the client script produce datablocks in any way? If so, then you can get it to work.

medics that carry magic tools to fix everything.... but never have bandages.
me gusta.
Magic grows on trees, bandages not...

Can you make the client script produce datablocks in any way? If so, then you can get it to work.
No. I can put as many functions into a script as I want, the client will only load the datablocks.

Magic grows on trees, bandages not...
No. I can put as many functions into a script as I want, the client will only load the datablocks.
what a world we live in.
also, there's really no workaround for that; client sided is client sided and that's that, unfortunately.
curse you torque engine!

Magic grows on trees, bandages not...
No. I can put as many functions into a script as I want, the client will only load the datablocks.


You'll need to make the recoil server sided then.

You'll need to make the recoil server sided then.
if it uses custom functions and whatnot, that probably won't be doable.

if it uses custom functions and whatnot, that probably won't be doable.

Unless the functions are somehow displayed to be used by the weapons themselves as well.

You'll need to make the recoil server sided then.
That isn't possible.
That fact that it isn't was mentioned several times.