Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2274654 times)

Then we must get the general Blockland populace to PM Badspot to show we want it raised!

Then we must get the general Blockland populace to PM Badspot to show we want it raised!
There was a topic about it once. It's poll showed that quite alot people would appreciate a raise.

You know what would be awesome?

Some huge vehicle warfare map like Caspian Border with like three T-90s per team, several assault helicopters, and a stuffload of jeeps, but also urban areas or nonvehicle accessible areas.

EDIT:

Posted a new "Raise projectile speed" topic. Please support!
http://forum.blockland.us/index.php?topic=171715.0
« Last Edit: September 30, 2011, 09:52:29 PM by Celtic Wolf »

I think it would just be awesome to have a huge map. If you have ever played Battlefield 1942, something like those, would be so much love.

Wedge said:
You can always use a raycast for an instant hit of course. If you want to simulate the bullet taking longer just stick a tiny delay in between firing the gun and firing the raycast. Of course this means you don't get projectiles, you'll have to just have no bullets or use a different method to show a bullet.



i thought you were talking about this..
 :panda:

You know what would be awesome?

Some huge vehicle warfare map like Caspian Border with like three T-90s per team, several assault helicopters, and a stuffload of jeeps, but also urban areas or nonvehicle accessible areas.

EDIT:

Posted a new "Raise projectile speed" topic. Please support!
http://forum.blockland.us/index.php?topic=171715.0
Oooh I can already see everyone driving/flying out alone, the ones who don't get in a vehicle crying, and the few ones that use T-90's and Hinds properly dominating the battlefield.

:)


I think it would just be awesome to have a huge map. If you have ever played Battlefield 1942, something like those, would be so much love.
Paradise sized?

Wedge said:
You can always use a raycast for an instant hit of course. If you want to simulate the bullet taking longer just stick a tiny delay in between firing the gun and firing the raycast. Of course this means you don't get projectiles, you'll have to just have no bullets or use a different method to show a bullet.
I tried to find a way of changing the limit, didn't work, I used raycasts, too fast, I added delays to the raycasts, was weird on short distances and still too fast on very high distances, I fired raycasts that fired delayed raycasts to simulate the flight path of the bullet. That worked - in theory and singleplayer. When I tested it in multiplayer on my server it seemed like half of the raycast-bullets just disappeard in mid-air for no reason.


idea for map
(with the battlefield 1942ness)
http://battlefield.wikia.com/wiki/Liberation_of_Caen

http://battlefield.wikia.com/wiki/Quang_Tri_-_1972

or something
I'm not going to make a map now.


Railgun is done.

I'll probably place the players inside the turrets so they can't look outside. I don't want to spend hours on making changes to the turrets just that the player can aim in first person view. Third person view should do it.
« Last Edit: October 01, 2011, 08:35:32 AM by Gravity Cat »

k. just an idea for your next map if you do make another.

C:



First cannon ingame!

Using third person view for aiming isn't going to work, sadly.

First cannon ingame!

Using third person view for aiming isn't going to work, sadly.

Yum.


For now, the player is going to aim from inside the barrel until I find something better.

[Edit]


Plasma!
« Last Edit: October 01, 2011, 10:12:51 AM by Gravity Cat »

That reminds me gravity, about the hind. Have you fixed those bugs on it yet? NOT TRYING TO KEEP GOING ON ABOUT THE HIND. Because I just finished up a small soviet army base and your hind would be a nice addition to it to carry troops or provide air support to the battlefield.