You could say that there is an unspoken rivalry between us, though things are more complicated than that, and I'd rather not go into detail right now. :S
I don't want to ban him (and I won't), but that doesn't change the fact that I don't enjoy playing against him.
In case you are wondering,
here is his BL_ID.
I think what really put me in a bad mood yesterday was this crazy mouse issue that I've been having. My mouse sensitivity randomly will spike, and it will usually change while I'm looking around. It's like trying to fight with my hands tied together.
Anyway, have a changelog:
+Increased the falling damage intensity of most small bugs
+Updated explosion effects for boomer bug
+Added a damage amp effect to the Boomerbug's explosion poison
+Increased the initial damage dealt by the boomer bug explosion
+Increased the running speed of the big bug slightly
+Increased the running speed of the soldier mite
+Increased the knockback of the SoldierMite bite
+Increased the damage of the soldier mite bite by one
+Increased the damage amp for the Mite poison to 1.5
+Increased the pulse time of the Mite poison
+Reduced the direct damage of the Mite Poison Bite slightly
+Increased the blind amount of the Vein spider poison
+Reduced the health of the Vein spider slightly
+Fixed the Worm getting stuck on walls
+Fixed the Worm and Sand Parasite's viewpoints clipping though walls
+Reduced the hitbox width of the Sand Parasite to a 5x5 size
+Increased the mass of the Scorpion by a large amount
+Reduced the fire-rate and damage of the bug zapper
+Slightly lowered the intensity of the falling damage for the realistic playertype
+Increased the falling damage of the T+T LMG playertype
+Removed the 'Explode-on-player-impact' attribute from the T+T Stick Grenades
+Removed the dual covert pistols from the sniper class
+Removed pills from the Scorpion and Worm
+Added pills to all mites
+Removed the Magnum class for now
+Added the Ice axe to the Exo-Suit
+Added the MIGHTY SPADE to one of MAS's digging classes
+Changed the modern pistols of MAS's digging classes to normal Pistols
+Reduced the starting and max ammo for pistols (RTB pref)
+Other class changes that I don't remember
NOTE: the bug's pills are meant to be place holders for the heal-on-bite/heal-on-kill function that will be added to some bugs. (The firefly is keeping his pill for now though)
The buffs that the bugs have gotten are meant to counter the recent buffs that the T+T update.
Also the bug zapper should be much less effective against normal sized bugs now, but it should still be OP against small bugs.
And yes, poison now has a damage amplification attribute (thanks to Lordicians work <3).
Currently the only two poisons using the damage amp feature are the boomer bug explosion poiso and mite bite poison.