Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 735168 times)

Awesome! Hopefully I'll get there on time so I can see it before the two teams start fighting.

Server is now up.

I'd post pictures of the additions, but ImageShack is ded at the moment..

Note:
Promised some progress on Power Suit.

Wants to have the Power Suit as defensive class/vehicle/whatever since it is big and bulky, but is therefor also very hard to get to the bug hive. :P
So i guess it is fair if there is only like one on the field.
Maybe a vehicle in a new side structure (with cap point).
And when the cap is capped by the bugs, the power suit won't respawn. :)

The powersuit will not be included in the Trenchdig, because as yousaid, it's just too huge.

That goes for some of the bug classes also (Tarantula, Pill bug, etc.)

Such 'large' stuff is better suited for servers, or a theoretical vs. humanoids server. I'd LOVE to get something along the lines of Cityfight (if not smaller :S) that'd be able to use some of those huge critters.

The server was really fun.
Hopefully you will be able to post some pics of the completed Power Plant once you get done hosting the server Army. The Power Plant looked Awesome btw. I Can't believe that you tricked me into killing myself at the Power Plant, that was a clever trick.
I'll think of someway to get you back for that Army, you'll see. :3

The powersuit will not be included in the Trenchdig, because as yousaid, it's just too huge.
Hmm, okay, sounds reasonable. :)
Well then, you will see it some other time.
Maybe i have an idea to test things out when we got something ready actually..


Server is over. Was probably one of the most enjoyable so far.

I'm not sure if I'll be hosting next weekend. I might be working on things instead. ;)

The server was Awesome this time around. I'll post pics ether today or tomorrow.
The boss fight was really fun although I wish I could have killed you at least once Army.
The other stuff after the trench dig was fun as well. :)

Here are the pics of the server that I took, they are Awesome!

Side note: I'm going try and see if I can make the pics normal size. If that doesn't work, I'll do it the other way I did it last time. Well that failed, so I'll do it the other way I know how to post them.
« Last Edit: November 03, 2012, 10:59:00 PM by HanHan13 »

THINGS I PLAN ON DOING TOMORROW WHILEST I'M OTHERWISE INDESPOSED:

- FINISH MAS Spawnroom save, which at current has MAS's classes set-set.
- Possibly set up the MAS City Collab 14 mission with add-ons and rudamentary setup
- Pester Army and Lordi for add-on updates to properrly do the spawnrooms for Bugs and figure out how much space I got? :S
- Figure out how I'm going to set up the MAS pilots and the 'standard' vehicles apart from the rest of the team. I plan for 2-3 gunships and 4 possible Powersuits in play at each time, with a high as possible resupply time for the pilots involved.
- Set up the resized options in the Bug spawnrooms for some of the bugs :3

Will this be an open server that anyone can join or is it just going to be a single player server (Ether way is fine with me)?

Hmm, one of my ideas for improved mech controls when you mount it doesn't quite work properly.
Seems like setting the control object is a bit bugged.
It sticks to animations and a couple of other things that do not really work like i thought they would.

Luckily, there are multiple ways to do this.

Hopefully you will get it done when you get it done. :3