Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 734878 times)

Server is ded, will respawn tomorrow.

Shall I prepare myself before I get eaten or not?

Naa, Swifty likes his meat raw. :p

Worms are annoying.

That is all I have to say on the matter

shygriff finished off Mr. Jelly

Naa, Swifty likes his meat raw. :p
Does he like some of his dinner to fight back or should I be chained up and do nothing but yell and scream for help?

Server has now respawned.


Worms are annoying.

That is all I have to say on the matter

shygriff finished off Mr. Jelly

:L
I think the real problem is that nothing currently hard counters the worm. For now I suggest playing as the Anti-Riot Scarab-Wasp.

Does he like some of his dinner to fight back or should I be chained up and do nothing but yell and scream for help?

Swifty told me that he is in a good mood today, and that you can protect yourself with a stick and cardboard shield. C:

did you ever release the mech suit?

Swifty told me that he is in a good mood today, and that you can protect yourself with a stick and cardboard shield. C:
How is a stick and a cardboard shield going to protect me from his fire breath? Well if it's the only protection that I have, I guess I'll make it work somehow. :3

did you ever release the mech suit?
We are working on it.
Currently it is being worked on by me to make some systems to support it.
What makes it generally different is that this mech actually has a visible driver.
Changing the datablock of a player is not how it is meant to be played with (though supported of course).
Instead you will have to mount it.
Click this quote to see some examples of stuff i am working on (out-of-date progress)

How is a stick and a cardboard shield going to protect me from his fire breath?
That's probably why you can have that...
« Last Edit: November 17, 2012, 09:16:18 PM by lordician »

ArmyUnit will be posting pics of the server for ppl to see. I wonder what fun things I missed this hosting.

ArmyUnit will be posting pics of the server for ppl to see. I wonder what fun things I missed this hosting.

Ugh, I forgot to take pictures during most of the server :S
I did take several though:







Also here is the new Sand Cave:

The Scorpion, Sand Parasite, and Tick can spawn here.

And here is the Guard bug ingame:


Also, changelog for this weekend (meant to post this earlier):



(notes/comments are in red)

==Trenchdig build==

-Moved the shotgun class to the "heavy weapons" wall. This should help reduce shotgun spam.

-Moved the bullpup class to the default group

-Added the Sand Cave (shown above) This should help reduce Sand Parasite spam.

-Added the Guard Bug (Current loadout: Big Bug Bite, Bug Acid Spit, Pill, digging tools)


==Balance==

-Increased the damage of the HFF slightly

-Reduced the radius of the HFF explosion projectiles slightly

-Increased the running speed of the security Scarab-Wasp slightly The Security S-C had a very hard time chasing down the little bugs that it was supposed to exterminate.

-Semi-fixed the Vein spider poison blinding constantly Kinda a band-aid solution, but it's better than nothing.

-Added a small delay between when the flash effects play and then the actual flash is applied for the Firefly Flash This should help people actually see who flashed them.

-Increased the jump height of the normal spider slightly The spider needs to be more agile.

-Fixed the console spam from the Dragonfly, and remove support use of the zombie mod


==Bosses==

-Fixed the TremorMite Poisoner Sting not always poisoning Hehehe

-Removed the inherited-velocity function from the dragons' fireballs I CAN ACTUALLY HIT THINGS YUSH

-Remade the charge animation of Glisten's Ice Spear The old animation is for another attack

-Remade the charge effect of Glisten's Ice Spear

-Fixed the Ice Spear not dealing full damage Can now one-shot ASNs, Earwigs, Sand Parasites, ect

-Fixed the Ice Spear not dealing radius damage




And I'm sure I missed some things.. :S
Also, the animations of the Guard bug are currently glitched. I'll try and get them fixed by next weekend.

A lot of changes right there.

Wow, I had no idea that I missed out on all of the fun this time. Bummer for me. I'll try to make it to the next hosting.

Also,the last time I was on your server you said that you will give the ninja another weapon because I was losing every fight we did. It was the one on one fight between me as the Ninja and you as Glisten.

Ninja?
Did Army ninja me with that addition?

There is a ninja option when your playing as one of the bosses. You never knew that?


There has been a ninja option as one of the bosses for sometime now. ArmyUnit probably doesn't play as the ninja much, that's probably why you never knew about it. Till now that is.