Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 732960 times)

It's funny how you say that bugs don't have proper AA, while the fireflies soar through the skies in your server every time i visit it. :P
The bug team has four flyers now. The Firefly, Earwig, Dragonfly, and the Blue Wasp. I would think that would be enough flying bugs to take down a air ship.

The bug team has four flyers now. The Firefly, Earwig, Dragonfly, and the Blue Wasp. I would think that would be enough flying bugs to take down a air ship.
While it is true that there are multiple flying bugs, they aren't very fast and i am not sure how they would be effective against the ships.

Though the firefly can blind the pilot (i think..), but the rest relies mostly on poison to do it's job.
That why i said, i have no idea what exactly the plans are for bug AA. :S

While it is true that there are multiple flying bugs, they aren't very fast and i am not sure how they would be effective against the ships.

Though the firefly can blind the pilot (i think..), but the rest relies mostly on poison to do it's job.
That why i said, i have no idea what exactly the plans are for bug AA. :S
Last I heard Blue Wasp was part of the equasion, so I was assuming a EMP-based stinger or projectile of some kind, akin to the EMP Rifle I got kicking about. ALternatively, I can picture a bug that is armed with a rapid-fire (or raycast) projectile attack, but beyond that nothing really fits for a AA role.

Maybe. I honestly don't think it would work well with the trenchdig mod though. If I put the 'hill' underground, then the bugs will always get to it first, because they absolutely beat MAS in terms of digging. And if I put the hill above ground, MAS will always get to it first because they spawn above ground.

I'll probably do this, though it does cause the difficulty of how to set up the cap point classes. If capping points disables enemy classes AND is the objective, then we would see the "winning makes you win harder" sort of game-play, which makes come-backs even harder and losing even less fun.
I would say you keep classes but after the first 5 points capped MAs economy (fifth is mines the source of mas income) gets tighter taking away the expensive stuff (exo suit first then security wasp after that anti-riot) or just caps are objective. and it might have some trench dig too.

While it is true that there are multiple flying bugs, they aren't very fast and i am not sure how they would be effective against the ships.
It would be a neat test to see how the flying bugs fight against the MAS air ships. Then we would know if the Air ships are to much for the flying bugs(or vice versa). 

The new egg sack for the queen mite look cool, I like how it has lairs on it.

Is there going to be any new bugs(the queen mite) on the server this weekend?

The Mite queen is done and ready for the server, so yes. :)

It's funny how you say that bugs don't have proper AA, while the fireflies soar through the skies in your server every time i visit it. :P

In their current states, none of the flying bugs can act as 'proper' AA, because they all use melee weapons (aside from the firefly). All wasps will eventually be able to grab onto the roosterpits of flying vehicles and attempt to smash the glass. This won't actually damage the vehicle, but it will allow the wasps the snatch the pilot out of the aircraft (I don't need this scripted till after the initial release of Mod4, which won't include the wasps)

Also, not that I think about it, I never have tested the AA capabilities of the current bugs.. :L

The bug team has four flyers now. The Firefly, Earwig, Dragonfly, and the Blue Wasp. I would think that would be enough flying bugs to take down a air ship.

Count out the Earwig. It's still pretty much ground-bound :P

While it is true that there are multiple flying bugs, they aren't very fast and i am not sure how they would be effective against the ships.

Though the firefly can blind the pilot (i think..), but the rest relies mostly on poison to do it's job.
That why i said, i have no idea what exactly the plans are for bug AA. :S
they aren't very fast and i am not sure how they would be effective against the ships.
they aren't very fast

Lies, the dragonfly is the fastest of all the bugs!


I would say you keep classes but after the first 5 points capped MAs economy (fifth is mines the source of mas income) gets tighter taking away the expensive stuff (exo suit first then security wasp after that anti-riot) or just caps are objective. and it might have some trench dig too.

Hmm, maybe. once I get the build finish, I might try this out (assuming I can figure out the events.. :S)
Also, the mines would usually be the first to be capped, being that it is the lowest point of the MAS base.

Will the server be starting on time today or will it be starting some what late?

Will the server be starting on time today or will it be starting some what late?

It will be on time (aka, in four minutes It's up right now!)
« Last Edit: January 18, 2013, 05:50:06 PM by ArmyUnit »

Grabbing the roosterpit? Hmm, i am not sure how we would do that.

The server was fun, although me nor army took any pics.
We did try out some of the MAS ships vs the flying bugs. The MAS ships were hard to take down but we managed to do it. The ships were to powerful for the flying bugs.

Grabbing the roosterpit? Hmm, i am not sure how we would do that.
Is it possible to get the position of the pilot? If the wasp is near the pilot when it hits the vehicle with it's grab item/ability, it should be mounted to the vehicle at a specific mount point.

The server was fun, although me nor army took any pics.
We did try out some of the MAS ships vs the flying bugs. The MAS ships were hard to take down but we managed to do it. The ships were to powerful for the flying bugs.

Actually I was typing when you guys finally destroyed the gunship. :P

I think I was the one who destroyed the first air ship. I know I destroyed the second one and got killed at the same time. The odd thing was when I was attacking the air ships a couple times, when I got on top of the ship, it would say"Only the Armyunits can ride in this ship". Also landing on top of the ship seemed to destroy it.

Will you be hosting a server today Army?
« Last Edit: January 19, 2013, 11:47:43 AM by HanHan13 »

Grabbing the roosterpit? Hmm, i am not sure how we would do that.

That's what she said  :cookieMonster:

Is it possible to get the position of the pilot? If the wasp is near the pilot when it hits the vehicle with it's grab item/ability, it should be mounted to the vehicle at a specific mount point.
Well i was thinking of the mountpoint thing too.

I think I was the one who destroyed the first air ship. I know I destroyed the second one and got killed at the same time. The odd thing was when I was attacking the air ships a couple times, when I got on top of the ship, it would say"Only the Armyunits can ride in this ship". Also landing on top of the ship seemed to destroy it.

Will you be hosting a server today Army?

Eh? Landing on the gunship shouldn't destroy it.
And yes, the server is going up in ten minutes.

Well i was thinking of the mountpoint thing too.

We seem to be mentally synced. :O



Quick changelog for today's server:



-Fixed the Scarab-Wasps getting stuck on walls (especially while crouching)
-Increased the energy regeneration rate of the Exo-Suit (The exo-suit didn't necessarily need this in terms of game balance. I just didn't like how slow it was regen'ing. I'll probably need to fiddle with the damage numbers after testing)
-Reduced the back-splash of the HHF slightly (this is both a nerf and a buff. The HHF is now safer to use, but deals slightly less damage)
-Reduced the run-over damage of the Gunship
-Increased the min-run-over speed of the gunship
-Made the hole in the wall of the teleporter room easier to move though