Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 733500 times)

Bump and double post.

Will the server start late, on time, or early tomorrow?

Also, my trench dig build is a little bit over half way complete. Hopefully it will be able to be used in next week's server.
Here are two(sneak peek)pics of the build so far.
The first one is the Bug Base and the second one is the HanCo Base(with the new dark purple color).

Sorry guys and Army for the radio silence as for progress on scripts, but this week again consumed a lot of time and energy.
I am afraid i won't be able to do much this week either.
Once again, all my afternoons got filled with projects of school which really drains my energy a lot due to different complications.

Last weeks have just been hell and school is more important and when i finally have time to spend, i don't have any energy to go scripting.
I am really hoping to get a bit of rest the upcoming week, since it is really annoying since this will end up delaying even more.

Sorry guys and Army for the radio silence as for progress on scripts, but this week again consumed a lot of time and energy.
I am afraid i won't be able to do much this week either.
Once again, all my afternoons got filled with projects of school which really drains my energy a lot due to different complications.

Last weeks have just been hell and school is more important and when i finally have time to spend, i don't have any energy to go scripting.
I am really hoping to get a bit of rest the upcoming week, since it is really annoying since this will end up delaying even more.

Understood. :(

As this rate, I think releasing a beta version might be a good idea.

Also server is up.

Not much is new this week, since most of what I've been working on lately is not ready to be put in game.
There as been some minor polishing and balance tweaks for Bug mod 2, though.

Currently left to do:
- Finish Grabbing item (fix the crash bug, add some features)
- Prepare V1 of poison (add some features (multi-immunities, All immunity & exceptions and more i think), test everything)
- ???
- Profit.

The server was fun(as always ). I also got some cool action pics that I will show you( three pics total).

The last one is a pic of my person that Army needed. Unsure what he plans on doing with it. ;)

The server was fun(as always ). I also got some cool action pics that I will show you( three pics total).

The last one is a pic of my person that Army needed. Unsure what he plans on doing with it. ;)

I see me on those pics. c:
Kinda neat seeing fights from another point of view.
Also, thank you for that last picture. It will be useful for some future things. No idea when I'll get to making those things though.. :S



Anyway, today's server went quite well. The Jumping Spider will be getting a slight nerf (blame HanHan), and the poison mite will be getting an adjustment to it's poison.

Also, I love tunnels like this:

It looks messy, sure, but that's the point actually. Tunnels like the one shown above look more legit IMO, unlike the 'clean' tunnels that we usually see.


For me, the biggest highlight of the server was when I killed Skyra 3-4 times in a row, as a Praying Mantis, and all in the same area. And then I made a bad and charged him headlong while he had dual SMGs. :X
Either way, the Mantis is now one of my favorite bug classes.

This was his thoughts on the situations:
« Last Edit: March 08, 2013, 04:29:55 AM by ArmyUnit »

Either way, the Mantis is now one of my favorite bug classes.
Welcome to the club, we have cookies.

The Jumping Spider will be getting a slight nerf (blame HanHan)
The reason why I was able to stay alive and get a nine kill spree was because every time I was low of health, I healed up at the healing bed. One time my health was so low you couldn't even see the red color, just black. I was lucky I survived that time. One more hit and I would have been done for.

Welcome to the club, we have cookies.

Chocolate cookies or nut cookies?

The reason why I was able to stay alive and get a nine kill spree was because every time I was low of health, I healed up at the healing bed. One time my health was so low you couldn't even see the red color, just black. I was lucky I survived that time. One more hit and I would have been done for.

Well yes, how else would one get a good kill streak? ;)
But the mix of strong poison AND high maneuverability made the Jumping spider a little too strong. The adjustments that I have made to the jumping spider's attacks should hopefully fix this.

Changelog to today's server:



==Poison Mite==

-Fixed the poison mite (and standard mite) view point from clipping through objects
-Increased the duration of the poison mite poison
-Lowered the bite damage of the poison mite slightly
-Added custom poison effects for the poison mite's poison


==Jumping Spider==

-Increased poison chance of Slash attack (from 20% to 45%)
-Reduced number of pulses of slash attack poison
-Reduced damage of slash attack [very] slightly
-Reduced number of pulses for bite poison
-Reduced pulse time of bite poison (Poison now deals the damage faster, but doesn't last as long)


==Blue Wasp==

-Reduced the size of the Blue Wasp
-Reduced the health of the Blue wasp slightly
-Adjusted the 'sting ready' animation of the blue wasp so that they wings do not stick as far upward.


==Other==

-Pulled back the viewpoint of the scorpion slightly
-Pulled back the viewpoint of the worm slightly




Server is up.

Do you have both?
That is why we have the combiner!
Possible side effects may be:
-Loss of memory
-Loss of eyesight
-Loss of limbs
-Loss of taste
-Loss of hearing
-Loss of memory
-Loss of your facial expressions
-Loss of any game
-Loss of pieces of the puzzle you are so desperately trying to solve over the course of 10 years.

The server was really fun, I had a blast playing it.
No pics of the server this time, sry. Hopefully Army took some pics of my updated build.

Also, some of the weapon classes need to be fixed so HanCo won't be to OP(it's still OP in my opinion).
Having some of the weapons only available for me to use did help but the ninja class was over used.
The ninja class will ether need to be replaced with other weapons or have it where only I can play as that class(already have it in my leader spawn room). 
« Last Edit: March 09, 2013, 12:23:26 AM by HanHan13 »

Bug Mod 2 Beta Release:

==Download Link==


Currently Included:

=Praying Mantis
  -Mantis Slash Weapon

=Dragonfly
  -Dragonfly Pounce

=Firefly
  -Firefly Bash
  -Firefly Flash

=Earwig
  -Earwig Bite
  -Earwig Pinch (will be changed to grab item)


=Cicada
  -Cicada Bash


To be added (for V1 of full release):

-Grab ability for Mantis, Earwig, and Dragonfly
-Cicada Siren (AoE damage attack)
-Firefly light?
-Fixes
-Other things

Known issues:

-The Firefly Flash does not work 100% of the time
-The sit/fighting stance pose of the Earwig will glitch in some cases
-The sit/fighting stance pose of the Mantis will stop playing in some cases

EDIT: Added the recolor bug function to the server.cs file (allows default spawn colors of bugs) Please redownload BugMod 2
EDIT 2: Fixed the syntax error. Please redownload (again). :X
« Last Edit: March 10, 2013, 03:53:42 PM by ArmyUnit »