Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 733317 times)

Nonsenses.

The "Bug Mods" consist of several packs of bug playertypes/bots with some game-modes.

The "MAS Mods" consist of futuristic vehicles and weapons.



These two add-on packs share the same storyline, which is why they are both included on this topic.

I still hate how I have never heard anything about the bugs and it's always those gogdamn MAS things. I haven't even seen any finished MAS mods as of late either.
« Last Edit: March 21, 2011, 09:32:03 AM by NickTheSushi »


Heh heh stupid bugs


*squish*

*squash*

teeheehee

*splat*

hurrhurr-a beeg one

*sqrunch*

this exo suit is fu-oh god. AAAH

*gore sounds*

Bugs are full of bugs...

Hehe here it goes again! :D

Bugs are full of bugs...

Hehe here it goes again! :D

What...

Anyways, I'm going to be sending you pics Army for one of the new bug models.
« Last Edit: March 21, 2011, 06:23:20 PM by Blocksmith_ »

Nonsenses.

The "Bug Mods" consist of several packs of bug playertypes/bots with some game-modes.

The "MAS Mods" consist of futuristic vehicles and weapons.



These two add-on packs share the same storyline, which is why they are both included on this topic.
And "MAS Mods" are the ones worked on 87.292196071213372130876 % of the time.

._.


But bugs are hard to work on :<

If I knew how to rig and animate properly I would be on it in a heartbeat.


And "MAS Mods" are the ones worked on 87.292196071213372130876 % of the time.

._.


Change that to 99% and You've got the real figure. Haven't seen a word about Bugs, but I see all this mecha with customizable weapons and all that jazz. This was originally the Bug Mod, then MAS vs. Bugs, people started whining about you doing more MAS than bugs (still doing it) and you made them two separate mods, thinking it would help. It didn't. This is just running by my old Mod. Discussion Logic. "If it's a pack, it's not getting finished." Now once in a blue moon I was proven wrong, but again that logic is usually correct.

Change that to 99% and You've got the real figure. Haven't seen a word about Bugs, but I see all this mecha with customizable weapons and all that jazz. This was originally the Bug Mod, then MAS vs. Bugs, people started whining about you doing more MAS than bugs (still doing it) and you made them two separate mods, thinking it would help. It didn't. This is just running by my old Mod. Discussion Logic. "If it's a pack, it's not getting finished." Now once in a blue moon I was proven wrong, but again that logic is usually correct.

I see what you mean...
As of late, I don't even work on the MAS mods very often. (School, other projects, Life)
I don't plan to ever 'give up' on these mods, or cancel them. The fact is I barely have time to work on anything lately. I'm really hoping I'll have more time for this stuff once summer comes again. :/
But until then I'll be working like a snaaaillll.. . ... ...

and you made them two separate mods, thinking it would help

Unless I'm remembering incorrectly again, I've always considered the two to be separate, even though I hadn't said anything about it at first.

forget guys.

Im sorry were not working at optimum pace.

But when you think about it is so much easier to make an MAS weapon then model, rig, animate, script, and fine tune a bug playertype.


I will seriously look for a tutorial on animation using blender, but for what feels like the past 2 pages have been people stating that were not working on the Bug mods alot.

Life gets in the way im trying to juggle my grades at the moment and save myself from groundation and other bad things.

Name one thing you want to see progress on in the BUG mods tonight and I will do another 2 hour progress rush.

forget guys.

Im sorry were not working at optimum pace.

But when you think about it is so much easier to make an MAS weapon then model, rig, animate, script, and fine tune a bug playertype.


I will seriously look for a tutorial on animation using blender, but for what feels like the past 2 pages have been people stating that were not working on the Bug mods alot.

Life gets in the way im trying to juggle my grades at the moment and save myself from groundation and other bad things.

Name one thing you want to see progress on in the BUG mods tonight and I will do another 2 hour progress rush.

So I heard.

Need to start now Ill work on wtv has no model.

Im back,also Im glad to see all the progress.

The forget, what shape is an ants face T_T