I should have posted this ages ago....
First off, concerning the Bug Mods:Bug Mods 2 and 3 will have there bugs reorganized, and I'm thinking about canceling BugMod 5, or moving its bugs to Mod 6. I also have a few more bug ideas that are quite unique, and I hope to add those in later (I'm also going to keep those secret, so don't ask about them kthx)
And concerning the lack of progress... I
do have a life, and school, and other stuff I need to do. Also, I simply haven't been nearly as interested in this project as some of my other projects. I don't want to hear anything about this dieing because I quit working on it.
!I fully intend to finish this project!However, if there is one thing that could "kill" (or limit) this project, it would have to be the Torque Engine itself. I have an itchy feeling that Torque won't be able to handle the kind of AI and the number of NPS that these mods will require, especially Mod4
(Which sucks, because I am very much looking forward to Mod4...) If that does happen, I may have to remove many of the bugs from the release versions of the mods, and if worst comes to worst, I might have to move the entire project to a different engine... (I'll still release Blockland-compatible stuff here, though)
Also Lordician, how's the poison script coming along? :)And now, concerning the MAS Mods:Nothing much to say on this subject, I might remove remove several of the planned vehicles, mostly because they would be close copies of already existing add-ons.
I also have several more planned "bipedal attack configurations".
