Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 736499 times)

Double post. :3  Army, will there be anything new on the server today(like the Dragonfly for example)?

So I heard I can suggest stuff. How about taking Iban's Jockey Script so that the Tick can leech health in a way. Trinity suggested me to suggest this.
It will work something like this, yeah.

I also heard that Trinity also suggested the Earwig to do something somewhat similar to the Tick.
Eh? I believe you (or Trinity) is mistaken. The Earwig will pick up other players with it's claw tail. It'll work like the throw mod except the throw force won't be that large, and people will be able to break free.

Also, server dead'd. Think my laptop overheated due to too many CrCIA Suits :S
D:

Looks like the CrCIA Suits caused a-


*Shades*


crCIA.

YEEE--

Ok sorry that was horrible..  :L

I though it was going to be a blue wasp...

The Blue Wasp was going to be next, but then I get stuck on the head. :L
I didn't see why the wasp should stop the development of something else, so I went ahead and finished up the Dragonfly (which already had a mostly-done model).

you should keep the creepy messed up dragonfly and use it for a MAS/Bug halloween special  :cookieMonster:

noooooo thanks X_X

Are you going to host a server today trinity?

Army, I'm not sure if me or extreme will be able to join your server tomorrow because our grandma is at the hospital. Hopefully the hospital will have Wi-Fi so we will be able to join tomorrow's server. If we are able to come, I'm not sure what time or how long we will be able to stay on. I'm just letting you know that way you won't be wondering why we weren't able to come.

Good news, me and extreme will be able to come to the server tomorrow! See ya tomorrow army and Trinity. :D

Sad to hear your grandma isn't doing so well. :(
I'm glad to hear that you can make it to the server today though.

Double post. :3  Army, will there be anything new on the server today(like the Dragonfly for example)?

Changelog tiem! (from my to-do list)



+ = done
~ = in progress


   +Remove the digging tools from the mite and Poison Mite
   ~Enlarge both spawn rooms, and fix system for cap disabling classes
   +Added the Dragonfly
   +Decrease health of Poison Mite to 65
   +Increase Poison Mite run speed to 11, increase backward run speed to 10, increase side speed to 7
   +Increase Mite run speed to 13.5, backward run speed to 11, increase side speed to 7
   +Increased max Mite Poison pulses from 4 to 5
   +Decrease pulse delay of Mite Poison from 1000 to 700
   +Nerf tick's health
   +Work on Magma Exo-Suit
     +Increase Exo-Suits's energy regen rate
     +Increase energy use rate of the jets and Plasma Cutter
   +disable throwing away items (toggle items mod)
   +Make the following flash immune: Worm, Sand Parasite
   +Make the following semi-flash immune: all TremorMites, XScorpionX, Dread Centipede
   +Increase the VeinSpider's hitbox slightly
   +Decrease the VeinSpider's health slightly
   +Decrease the direct and poison damages of the Vein Spider's bite
   +See about fixing the vein spider's OP blinder poison
   ~Add proper shake effects the TremorMite poisons
   +Create digging tool C, which is exactly like the B variation but with a faster digging speed
   +Fix the Sand Parasite getting caught on walls while burrowed
   +Fixed the Vein spider getting caught on walls



Server will be going up shortly

Server is up!
« Last Edit: October 05, 2012, 05:59:19 PM by ArmyUnit »

Server is now ded. I will host again tomorrow.


The server was awesome! The boss combos worked really well,we should try more boss combos tomorrow and see how good they would work together. I was surprised of how long I survived while playing as Swifty and being the only boss left. That just shows how much my fighting is improving with and without teamwork. :)

Server is now ded. I will host again tomorrow.

D'oh I missed it :<

Aw well, I'll be home tomorrow so I can partake :3 and maybe work on... things.


The server was fun but I wouldn't say that it was one of your better servers. Most of the time the bugs were winning till less ppl left. The server could have been better. I was hoping we would be able to do the four person team this time, oh well.  :<

The Bugs were actually OP this time?

The Bugs were actually OP this time?
As crazy as it sounds, that's how it was. Usually MAS is the one that over powers the bugs most of the time. :/


The Worm needs a HP redo...or speed reduction when burrowed.
Also, why does the Snub-nose only seem to hit criticals?

Question.

When you are a bug, like the scorpion, is the first person camera in the head?
Because if you walked to a wall your camera goes through the wall, and when you turn its all awkward.

The Worm needs a HP redo...or speed reduction when burrowed.
Also, why does the Snub-nose only seem to hit criticals?
Bug hitboxes are funny. Specially the fliers (Firefly) and Worm, really.

Question.

When you are a bug, like the scorpion, is the first person camera in the head?
Because if you walked to a wall your camera goes through the wall, and when you turn its all awkward.

Either the camera is focused from the head, or somewhere in the center of the head hitbox. Apply what I just said above to the logic of in the head hitbox, and partly explains that.

---

I got a random few pics that I'm gonna attach to some posts as I sit here waiting on people to enter my defensive position of DOOOM from today.


Dragonfly's big debut really doesn't help when he REALLY needs to see the chiropractor about that stiff frame of his.


A random bit of glitching terrain gives a very nice interior look at the map as it is formed around people's actions.


The defensive position of DOOM, a windy path set for where peole need to take a large loop to get to the flag and filled with drop holes to drop boomer bugs on. :3 Sadly I built it and we had very little customers... :< See, this is what happens when one plays Sanctem too much.


And finally, a bit of random spoilers for Cityfight and it's bug spawnroom. Also, no the Heavy RL isn't there just for show, the bosses will has access to some of em :3