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Total Members Voted: 234

Author Topic: The Portal 2 Thread: MAP EDITOR OUT  (Read 475819 times)

valvE YOU BROKE HAMMER
a source sdk update happened right now, did it fixit?


Working on a map that I hope I will finish. A very tall map that has a bunch of small puzzles that you need to solve to finish it:
http://www.youtube.com/watch?v=94Zt8khJe_c
Still a WIP though.

I loaded my chamber, hit tab, and that happened. I didn't make any changes to the chamber.

That's because tab is the hotkey for switch to game view :P

That's because tab is the hotkey for switch to game view :P
Yes, but
I didn't make any changes to the chamber.

Did anyone else have a hard time finding out how to download maps?

Yes, but

If you loaded the chamber, didn't change anything, and just hit tab, you entered game view without building the chamber. You have to build the chamber every time you restart the editor/load a chamber.

If you loaded the chamber, didn't change anything, and just hit tab, you entered game view without building the chamber. You have to build the chamber every time you restart the editor/load a chamber.
Is there a way I can load a chamber, pre-built?

I loaded my chamber, hit tab, and that happened. I didn't make any changes to the chamber.
your cubemaps broke.

if anyone's interested, i made a quick test chamber in the editor based off of an E3 test.
http://steamcommunity.com/sharedfiles/filedetails/?id=68646571

Heh, you play as the Stick Figure from the Portal 2 Investment Trailers.

Heh, you play as the Stick Figure from the Portal 2 Investment Trailers.
Huh what do you mean? (Note I can't play portal 2 so I'm a bit behind)

Huh what do you mean? (Note I can't play portal 2 so I'm a bit behind)



AAAAGH, it feels so weird being a 2D character in a 3D environment!
I think you should have a 2D Portal Gun

http://steamcommunity.com/sharedfiles/filedetails/?id=68661335
made the e3 repulsion gel one
now i'm going to make a custom propulsion gel one with crushers!

Having trouble coming up with some actual puzzle ideas. What I've made so far always involves doing simple tasks quickly or while being catapulted through the air.