Author Topic: Wire bricks.  (Read 45906 times)

Probably, since you can tell an emitter which direction to go. (Up, Down, Left, Right)
I don't really think this emitter kind of thing works like that, good sir.

i can not support this any more than i already do

OOPS!

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It could be an emitter... It would need forgetloads of types for what you want to do though.

Cool how it 'sags' down like a real wire.
What if they want to pull the way, making it...tight? Not saggy?

What I meant is have the wire connected to like the JVS door and the other and to like a switch and you can control multiple doors from a hub and less event lag.
You mean...you want a single switch, to open several doors? Just use name and events. These are not wires to connect events, they are just wires.


Why is it that no-one seems to like this thread while handicapped ones get to the top of the board?

Why is it that no-one seems to like this thread while handicapped ones get to the top of the board?

That is the nature of the forums...


I think truce tricked you bros.
I think they are just emmitters, like he said. But they aren't really connecting the bricks.

I think truce tricked you bros.
I think they are just emmitters, like he said. But they aren't really connecting the bricks.
...I'm gonna have to have myself a little cry now.

we need wires i agree, but the engine might not have been designed to handle physics like that, source (the engine for half life source to portal) the wires spaz out (like in hl2 when your in city 17 a strider steps wires start spazzing.) but i support this.

This could come in handy, I agree.


we need wires i agree, but the engine might not have been designed to handle physics like that, source (the engine for half life source to portal) the wires spaz out (like in hl2 when your in city 17 a strider steps wires start spazzing.) but i support this.
THERE WILL BE NO PHYSICS ON THEM.

I would rather  have a brick, cause emitters can go though bricks.