Author Topic: Zelda World - Alpha  (Read 30983 times)



Quote from TorquePowered
Minimum Requirements:
Windows XP or Vista
Intel or AMD Processor @ 1 Ghz
512 MB RAM (1GB recommended for Vista)
100% DirectX compatible video card with 256 MB video RAM required
DirectX 9.0c+

Recommended Requirements:
Windows XP or Vista with latest service packs installed
Dual-Core Intel or AMD processor @ 2.0 GHZ or better
2 GB RAM
100% DirectX compatible nVidia based video card with 1GB or more video RAM
PhysX SDK and Runtime
DirectX 9.0c+

Zelda World uses same ports as Blockland, 28000.

Port Forward now, GO GO GO GO

i didnt need to port forward to host
megaguy joined and did his prick thing when i posted about it earlier


this beautiful piece of work doesn't deserve to be on the second page.


Yeah when do we get sowards

If anyone is actually committed to helping me, I found the file in which the error states to be coming from, and the line of code it refers to is
Quote
singleton ShaderData( ParticlesShaderData )
{
   DXVertexShaderFile     = "shaders/common/particlesV.hlsl";
   DXPixelShaderFile      = "shaders/common/particlesP.hlsl";  
  
   OGLVertexShaderFile     = "shaders/common/gl/particlesV.glsl";
   OGLPixelShaderFile      = "shaders/common/gl/particlesP.glsl";
  
   pixVersion = 2.0;


If anyone is actually committed to helping me, I found the file in which the error states to be coming from, and the line of code it refers to is
You're probably forgeted one way or another.

I just got Zelda world, I know its Alpha version. But i am disappointed how you can't actually get into castle town.

It would be fun to go in the town with a non fixed camera

Do castle town first, then do Lon Lon Ranch