Author Topic: V16  (Read 7070 times)

It's out, updating.

Wonder whats new.

edit: -sigh- im disappointed, nothing exciting

Quote from: Changelog
    * Tweaked water bricks slightly to reduce z fighting with 8x cube bricks
    * Fixed water bricks not loading properly
    * Fixed tiny gaps between river and non-river water bricks caused by rendering delay
    * Preview image raytracer now stops when loading bricks and restarts when loading finishes
    * Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter
    * Brickcount reported to master server should now be more robust
    * Fog removed from dynamic bricks - looks weird when some bricks fog and others do not
    * Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert
    * Fixed case where preview image raytracer could get stuck in an infinite loop
    * Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses
    * Destructo wand is now long range
    * Fixed sunflare being affected by visible distance
    * Increased maximum packet size from 450 to 1023
    * Fixed console errors when pressing 'e' while loading
    * Preview image raytracer now supports basic transparency
    * Tweaked infinite lag hack fix to flying into space
    * Fixed infinite lag hack spinning you around while you are mounted in a vehicle
    * Network type gui simplified
    * Fixed general crash related to raycasting with invalid start/end points
« Last Edit: June 28, 2010, 09:07:23 PM by Player »

Does Badspot have any details yet?

i think i might have gotten it first.. no idea site hasent updated

Yay

Website don't say anything, did you beat Badspot to it?
« Last Edit: June 28, 2010, 08:57:25 PM by Crysist »

omgz This is terrific! I think this has to be the shortest time between version updates  :cookieMonster:

Cake for Badspot and his terrific updateyness.

Quote from: Badspot
# Ghost bricks disappear - fixed for v16
# Assert: fxDTSBrick::onRemove -still in renderNode! - fixed for v16
Well, I think that's one of them. c:



Yay bug fixes.
inb4everyonegoescrazyabouthow v16issomuchmorebetterthanv15r atherthanhowv15.1orsomethingw ouldbeabetternameforthisversi onbecauseit'sjustabunchofbugfixes
« Last Edit: June 28, 2010, 09:02:37 PM by GenaralSkar »

That was a quick update.

Well, I think that's one of them. c:
Thank God those were fixed. Annoying glitch is annoying.


Two sandbox games I play patched today, lol.

Longrange Distructo Wand. Hmm... I really don't like the sound of that

But it does make for sneaky destruction :3