* Tweaked water bricks slightly to reduce z fighting with 8x cube bricks * Fixed water bricks not loading properly * Fixed tiny gaps between river and non-river water bricks caused by rendering delay * Preview image raytracer now stops when loading bricks and restarts when loading finishes * Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter * Brickcount reported to master server should now be more robust * Fog removed from dynamic bricks - looks weird when some bricks fog and others do not * Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert * Fixed case where preview image raytracer could get stuck in an infinite loop * Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses * Destructo wand is now long range * Fixed sunflare being affected by visible distance * Increased maximum packet size from 450 to 1023 * Fixed console errors when pressing 'e' while loading * Preview image raytracer now supports basic transparency * Tweaked infinite lag hack fix to flying into space * Fixed infinite lag hack spinning you around while you are mounted in a vehicle * Network type gui simplified * Fixed general crash related to raycasting with invalid start/end points
# Ghost bricks disappear - fixed for v16# Assert: fxDTSBrick::onRemove -still in renderNode! - fixed for v16
Well, I think that's one of them. c: