Author Topic: ►►►[Tutorial] Making a weapon for Return to Blockland  (Read 20203 times)

Okay, first, download Milkshape 3D here
http://chumbalum.swissquake.ch/files/ms3d1710.zip

Then install it and all, and follow the instructions in this tutorial

NOTE: All of these pictures are example pictures

#1
First, keep zooming untill your view points look like this


#2
Then make a model


#3
Then use the Joint tool and put the join where ever you want the player to hold the item (See #4)


#4
Then click the tab in the control panel (should be on the right) that says "Joints" then click the name that says "joint1", then in the box on the right of the "Rename" button, put "mountPoint" then hit the "Rename button"


#5
Now, here's how to add the part where the weapon fires, put a joint where ever you want the weapon to fire, and go to the "Joints" window by clicking the "Joints" tab, then click the name "joint2" then in the Rename box put in "muzzlePoint" then hit "Rename"


#6
Now for the texture, if you wanna make your own texture, its gotta be 256 x 256 in pixels if you want it to work, but we'll use something from RTB for now, first, hit the "Materials" tab, then hit the button that says "New" then hit the button that says "<none>" then go to a folder in your RTB folder that has pictures, then select it, it'll come out weird, but you'll fix that in #7


#7
Now, go up to the button (or tab) that says "Window" then after opening up the Window drop-down menu, click "Texture Coordinate Editor"


#8
In this window, click the drop-down menu thats over the "Remap" button and choose "left", "right", "top", "bottom", "front", or "back", and hit "Remap" it'll fix your texture and make it look better, feel free to mess with the Scale, Rotate, Move, Rejoin, and Select tools


#9
Now, for the last step, go to the tab on top that says "File" then hover over the Export drop-down menu, and from the list that appears, choose "Torque Game Engine DTS" (I recommend you save it first so you can edit it again incase something's wrong) then go to the folder where you got the textures from, like for example i got a grey.brickside texture, then i'd put my model into the bricks folder, then give it a name, example "rtbweapon" Milkshape 3D will automatically give it a .dts at the end of the save name of course



Well, that's all for modeling, now for coding

Take a .cs in the weapon folder (example; sword.cs), then hit Ctrl+H to bring up the Replace window, then in the top put in "sword" then in the bottom, put "rtbweapon" then hit Replace All, then go to the sounds and put the sound file paths back to normal
Code: [Select]
   filename    = "~/data/sound/swordDraw.wav"; and
Code: [Select]
    filename    = "~/data/sound/swordHit.wav"; and then fix the shape's file path to
Code: [Select]
shapeFile = "~/data/shapes/bricks/rtbweapon.dts"; in both item and weapon image data, then save it as rtbweapon.cs and open up weaponexec.cs and on the top of all the .cs file paths, put
Code: [Select]
exec("./rtbweapon.cs");the weaponexec.cs file shoud look like this
Code: [Select]
exec("./rtbweapon.cs");
exec("./axe.cs");
exec("./blaster.cs");
exec("./bow.cs");
exec("./crossbow.cs");
exec("./duallightsabre.cs");
exec("./pickaxe.cs");
exec("./pistol.cs");
exec("./rifle.cs");
exec("./spear.cs");
exec("./speargun.cs");
exec("./sword.cs");
exec("./chainsaw.cs");
exec("./flashgrenade.cs");
exec("./smokegrenade.cs");
now, go to the Scripts folder and open on invSelect.cs, and go to the weapons and copy the speargun's stuff and make a new line by hitting Enter while the blinking line is by the ";" on the last speargun code (it'll make a new line) and copy and paste this code into your new line
Code: [Select]
$Inv[$Weapons++,0] = nameToID(rtbweaponImage) - 1;
$Inv[$Weapons,1] = "Rtb Weapon";

Now, go start up RTB, then start a Deathmatch, then scroll backwards, and you'll probably find the weapon you made, if not, then something went wrong, if you get a mounted image error, then something may have gone wrong, sorry, but i can't really help with those errors, i just try to fix it by doing random stuff and if nothing works, delete it and do it all over again XD

Well, hope this has helped, if it has, Ephialtes, Mocheeze, or Badspot, sticky this please
« Last Edit: June 27, 2007, 01:21:12 PM by Badspot »

Maybe if you clean it up a bit Badspot might sticky this topic.


Badspot

  • Administrator
I fixed the images for you.


If only MS3D was free.

this is gonna sound real dumb how do u even make a model or zoom

Let's start with: grammer.
Next: Buy a model program.
Lastly:Zoom? In-game? That would be a mod.

Zoom in software. Middle mouse button, the scroller thing.

i cant even make a joint cuss it keep saying that iam still in animation mode.. :panda:

i cant even make a joint cuss it keep saying that iam still in animation mode.. :panda:
Fail. Please learn to use a program before actually trying to make something in it.

iam sorry but your guide doesnt work.

Get out of animation mode then try it U_U it worked for others...

now i have finally found out how to make a weap I salute to you o masterlegodude.  P.S. u might find some weaps comin in from me more often