Author Topic: First person shooter project- Game development -  (Read 34118 times)



This was a test of lighting that turned out well, a showcase of my texturing.

-snip-
This was a test of lighting that turned out well, a showcase of my texturing.
nice

can you try and make a snowy sence? just a snowy plane with hills here and there and some pinetrees

nice

can you try and make a snowy sence? just a snowy plane with hills here and there and some pinetrees

Sure but not for a while (I'm at my grandmas house while my parents are out of town). Also, could you give me that Pinetree on the first page in a .zip with all the needed textures?

Sure but not for a while (I'm at my grandmas house while my parents are out of town). Also, could you give me that Pinetree on the first page in a .zip with all the needed textures?

ya sure when I get


it's not your decision

Pfft...don't play the smart at me while your not,there's no beta testing section at least read the whole god damn topic before you play the smart guy

Only release if it has bots.



yndaaa is good modeler yes.

also is it possible for you to make the wheels on the mining cart a little more round without drastically affecting the polycount?

yndaaa is good modeler yes.

also is it possible for you to make the wheels on the mining cart a little more round without drastically affecting the polycount?
The poly count would increase VERY fast, and I don't think its necessary for a small thing like that.

One thing I feel worried about is the poly count of the Lumberjack compared to the other items in the game, it seems like he is alot more realistic looking then anything else. And with the low resolution of textures required by torque I feel that the lumberjack is going to look very odd in the game.

The poly count would increase VERY fast, and I don't think its necessary for a small thing like that.

One thing I feel worried about is the poly count of the Lumberjack compared to the other items in the game, it seems like he is alot more realistic looking then anything else. And with the low resolution of textures required by torque I feel that the lumberjack is going to look very odd in the game.

That's for an old version of torque. I'm pretty sure yndaaa's version is way newer. Currently the average poly count for modern games is around 3000, depends on the game ofcourse. Check this topic: http://www.torquepowered.com/community/forums/viewthread/73386
(and thats from 2 years ago)

If his version is newer then I wont be able to make maps for the game unless I buy a version of torque too.

Boom update on the Hunting Rifle, it's still nowhere nearly done but it's a basic outline.



Hey there Yndaaa.

Can I help with something?

What are you currently in need of?