okay... im kind of sick right now so i probably dont make too much sense but
heres some ideas that i have planned
1. disks will have a prolonged emitter trail that looks like a thin line that follows it and doesn't move out of the air
2. disks will have a bounce factor, dont remember what it was, like how bows sometimes stick when they hit things directly and sometimes dont when they 'skid' on a surface except a little more skidding allowance
4. light cycle trail is a temporary physical zone that destroys if touching the trail, if in a TDM, enemy team members, vehicles with enemy team members in them, enemy team members in vehicles, and if in a dm, enemy players, vehicles with enemy players in them, and enemy players in vehicles
3. light cycles: think about making them bots; it would make them more stable and less prone to problems. but it might make turning a bit unrealistic but then theres how in tron evolution you can turn exactly 90 degrees in either direction
4. light disks will produce special projectiles that look identical to themselves when they 'explode' in technical terms, and this will be a homing projectile that will lock onto the player that produced it, and through a seperate tick it will just give up after about five seconds. after the player has another light disk in their hand. when its put away the light disk model is mounted to the back and mounted off in use
light tanks: just like BL tanks. you can switch between seats with your seat change buttons like normal vehicles
i think vehicles should adopt the color of the shirt or team of the players driving it
i will work on ideas on the emitters when i feel better. they have to be exceptionally good.