Author Topic: Sandbox Game Treatment WIP  (Read 2160 times)

Screw you.

Nice comeback, captain genius. You must have studied hard in the arts of talking back.

Now nobody can insult you, you can come back with the perfect retort that it will shear off anybody's pants.

but seriously, is there anyone here 16 and older...they have a higher chance of being mature? bump



more like an in-game everthing [possible]

Not sure if that'd be exactly possible. You could spawn entities into the world but not changing actual geometry because that would require the game to constantly update and stream an updated version of the map to everyone every time someone makes a change, even if it's minor.

So you can be like Second life and be able to spawn giant richards everywhere? This has already been done, what is your idea any different from the others? Maybe if it was a little more imaginative and creative.

But I read somewhere that the entire game of Second life with all the accounts, and on each account all their items that they made equals to about something like 10 Petabytes or something. So you would need A lot of storage. The reason being why this isn't as insanely popular is because of the storage issue.

Farcry 2.
It only has some of it though.
BUT IT'S SOOOOO COOOOOL.

Have you ever heard of minecraft?

Its an open-world level editor pretty much with rpg aspects.

:o

go to sleep and lucid dream, build whatever you want for 9 hours
hurray!



Not sure if that'd be exactly possible. You could spawn entities into the world but not changing actual geometry because that would require the game to constantly update and stream an updated version of the map to everyone every time someone makes a change, even if it's minor.

I meant to say 'everything possible'. However, Changing the geometry is possible. Second life did it, and so did a game called Cube 2 http://sauerbraten.org/ [Quote from: zookuw on December 11, 2010, 10:18:54 AM]

I have researched on the internet extensively and found projects that have accomplished the tasks that I aspire to do, as they were my inpiration. For example, Eskil Steenburg -- who made the MMO, "Love" -- also created a developer's tool called Quel Solaar. Here is an excellent video on it: http://www.youtube.com/watch?v=NBGz723H0_A

There is also HeroCloud. Here is a link to an overview (the first video is the one that explains what I am going to accomplish): http://www.heroengine.com/features/heroblade-all-in-one-development-environment/

I read somewhere that the entire game of Second life with all the accounts, and on each account all their items that they made equals to about something like 10 Petabytes or something. So you would need A lot of storage. The reason being why this isn't as insanely popular is because of the storage issue.

Second Life is an MMO, where every player connects to a master server hosted by the company who made the game. The project I am talking about will be more like Blockland; players set up their own servers and others join them.

The gameplay pitch is somthing along the lines of: A game where you create 3d artwork, worlds, and games with your friends.

A difference, however, of this game and a developer's tool is that each player will be required to have a character like in Blockland, Second Life, and Garry's Mod.

http://sauerbraten.org/
I've played that game before,so many long nights building extremely complicated underground bases.

Look up "Overgrowth"
and
Look up "Minecraft"

Overgrowth: kool

Minecraft: not what I'm talking about