Author Topic: GM_Vardet (FINALLY UPDATES- PAGE 11)  (Read 10330 times)

Reworked, revamped, reorganized and updated the new building. New lighting, layout, and some various updates.



"Hall of light" as I'm calling it opens into six rooms.



View from the third floor on the glass floor.



A bunch of pictures from the last full compile, including the facade of the new building, all three buildings, and a whole bunch of pictures I forgot to take and upload of the outside of the second building.











When you design the ground you should make it a cliffside sorta thing.

When you design the ground you should make it a cliffside sorta thing.
>implying there's going to be ground.

If I do any sort of ground, I'm going to do a very surreal looking grass at broken levels type affair. It'd be easier to explain if I did a quick mock-up on my next full compile.

>implying there's going to be ground.

If I do any sort of ground, I'm going to do a very surreal looking grass at broken levels type affair. It'd be easier to explain if I did a quick mock-up on my next full compile.
Do that. It sounds interesting, I'd love to see how it looks.

Playing around with the "Staccato Ground" ground idea I was throwing around. I may make even more pronounced than this later on if I decide I like it- I was kind of "utilitarian" so to speak in my application here.







The grass fits in perfectly. Maybe you should add some fountains?

I really like that one top level room with the glass windows.

New building- lighting needs work, not quite done, blah blah blah the works. I like how this one turned out- it is the lovechild of a few large scale ideas that I wasn't sure were going to translate well into a good map, but I made it work (/humble) anywas, as always, tell me what you guys think.




(this chasm will open up to some kind of something and be accessible with... things. Again, it isn't done and I have vague plans for it.)

This is really really beautiful.

Some pictures of the new building's interior. This building actually is getting really big, so it's mostly interior pics because I haven't been able to make the outside look pretty yet. It also needs some light work but I haven't decided what to do in the atrium yet, I just know it's a tad too dark.







Holy stuff how are you so good at Mapping. My maps suck compared to this.

This is going good Sir Sirrus.

Working a bit on the new building. Most of the geometry is done, might end up needing a few more windows. Lighting definitely needs work and the elevator needs a tad bit of work, but for the most part this building that got a lot bigger than I originally planned is done.