Author Topic: General Blender help thread  (Read 73319 times)

Why would my plane rotor animation slow down after the end of each cycle and then speed up again.

It's on Cyclic.

Why would my plane rotor animation slow down after the end of each cycle and then speed up again.

It's on Cyclic.
The only question I would like an answer too. I have no idea and Google hasn't helped.

Hey add this
"Never ever scale in object mode or you will screw up the lighting"

Hey add this
"Never ever scale in object mode or you will screw up the lighting"
It can be fixed. Updating OP.

Kay, few questions.

1. How do you make curves?

Uh, actually, that's all...

Demian, how do i make transparency in the OLD blender?

I know how to do it on the new one.
 

Kay, few questions.

1. How do you make curves?

Uh, actually, that's all...
Q: How do I add curves?
A: This is a rather advanced feature in comparison and doesn't have all too many uses for modeling for Blockland. Simply press Shift + A and select curve or press Space and search for curve.

Demian, how do i make transparency in the OLD blender?

I know how to do it on the new one.
 
Q: How do I change transparency in Blender 2.49?
A: The transparency or alpha value can be found in the material settings. (In toolbar: Shading > Material buttons) Look for the material tab where there four sliders: R, G, B and A. Simply change the A or alpha slider. The other three sliders are for red, green and blue colors.

Updated OP.

I have a small question.
I forgot what you call it, but it's the little crosshair thing that sets down meshes when you add them, and when you left-click anywhere else, it automatically goes there.
How do you set it back to the center of the scene?
And what is the name of that thing? I totally forgot....

I have a small question.
I forgot what you call it, but it's the little crosshair thing that sets down meshes when you add them, and when you left-click anywhere else, it automatically goes there.
How do you set it back to the center of the scene?
And what is the name of that thing? I totally forgot....
All questions are welcome. Updated OP.

Q: I moved the 3D cursor by accidentally clicking the right mouse button. How do I move it back to the center of the scene?This little fella:
A: A very common accident indeed. Simply press Space and type in Snap Cursor to Center.

A: The transparency or alpha value can be found in the material settings. (In toolbar: Shading > Material buttons) Look for the material tab where there four sliders: R, G, B and A. Simply change the A or alpha slider. The other three sliders are for red, green and blue colors.
Note this will not work if you'd like the transparency to work.

For transparency in-game go to the Materials tab located within the Exporter (File>Export>Torque Shape(dts.). Once in the Materials tab select the color applied to the mesh you want to make transparent then hit Translucent>Addictive.

So how do you scale it if not in Obj mode, or whatever. I'm looking for more of an, "Scale: 1,1,1" or a "Scale: 100%" kind of way. Is there one of these in Blender?

How do I create and assign materials in Blender  2.54?
I switch back to 2.49 every time I want to add some color to my weapon

How do I get a hitting weapon working with a custom hitting in first-person?

How to set a background image in blender 2.55 beta?

So how do you scale it if not in Obj mode, or whatever. I'm looking for more of an, "Scale: 1,1,1" or a "Scale: 100%" kind of way. Is there one of these in Blender?
I never said you can't/shouldn't scale in object mode. Only if you do you gotta do the cube fix for the model before exporting. No big deal.
New Protip added.
  • To scale your mesh/parts of your mesh simply select it, press S on your keyboard and move your mouse. Alternatively you can type in numbers if you want more precise scaling. The scaling percentage can be seen in the bottom left of the 3D view.
How do I create and assign materials in Blender  2.54?
I switch back to 2.49 every time I want to add some color to my weapon
New Q&A.
Q: How do I add materials (color) to my mesh?
A: First things first. The only thing that matters is the material name. It doesn't matter what color it is, what sort of specularity it has or anything else. None of those will get exported, only the material name. So any color you add to your model in Blender is purely for Blender. I helps you with modeling, but that's all.
To add a new material to your mesh/part of your mesh select it, go to the Material tab in the toolbar on the right and click New. By default, it is named Material. Change it to your liking and your good to go for exporting.
If you want to have the color in Blender, then simply change the Diffuse color. If you do not understand RGB/HEX color system work, please Google it because that is something everyone using a computer should know. It's computer 101.

How do I get a hitting weapon working with a custom hitting in first-person?
New Q&A.
Q: My model isn't moving in first person in Blockland. Like swinging the sword. What to do? (Parenting meshes)
A: You need to have two empties in your model called Shape and Detail32. To add an empty press Shift + A on your keyboard and select empty. For some reason I have been unable to find the empty mesh from the Space menu. Do not move the empties, let them be in the center on the scene on top of each other. Once you have two empties, name one of them Shape by going to the toolbar on the right and clicking the Object tab. The name is in the topmost text box right of the orange cube icon. Now name the other one Detail32.
Now select all of your mesh, including armatures (I'll get to those later.), and parent them to Detail32. To parent one mesh to another, first you need to select the child mesh which in this case is your whole mesh. Then go to Object tab in the master toolbar and in the Relations tab there is a text box titled Parent. In this box type Detail32. Now your mesh (The child mesh) is parented to Detail32 (The parent mesh).
Once all of your mesh is parented to Detail32, select the Detail32 empty mesh and parent it to the Shape empty.

How to set a background image in blender 2.55 beta?

Q: How do I set a background image?
A: I like step by step guides.
  • In 3D view, press N on your keyboard.
  • Check Background Images and open the menu.
  • Click Add Image and open the menu by clicking the little arrow left of "Not Set".
  • Click Open and find your image.
  • Now you can adjust the image size, transparency and on what axes/views it will be displayed.