Author Topic: General Blender help thread  (Read 68561 times)

Q: How do I snap to grid when I'm editing my mesh? (Moving, scaling rotating etc.)
A: In the 3D View toolbar there is a little button that looks like a magnet called "Snap during transform". Click that and select Increment from the Snap Element menu next to that button.

I think I might have said that wrong.
What happened Demian is that I rotated it, and saved it thinking it was aligned with the grid.
It wasn't.
How do I get it aligned with the grid, where the lines aren't skewed.

Is it possible to load multiple saves into one blend?
and how
Q: How do I move meshes/lamps/materials/anything from one save to another?
A: It is called appending and it is really easy. In the main toolbar go to File > Append, find your save and open it. Inside the save there a multitude of folders, but what you need is the "Object" folder which contains all the meshes in the save. Of course appending other things than meshes work too. Open the Object folder, select all the meshes you wish to append and press the Link/Append from Library button at top right.

How do you tell if something is to scale with the Blockhead?
This: http://forum.blockland.us/index.php?topic=119849.0

I think I might have said that wrong.
What happened Demian is that I rotated it, and saved it thinking it was aligned with the grid.
It wasn't.
How do I get it aligned with the grid, where the lines aren't skewed.
Q: How do snap a mesh/parts of mesh to grid?
A: I highly suggest you go to Ortographic view mode by pressing 5 on the numpad once or twice then to front/right/top view with 2, 3 or 7 on the numpad. (Note: If you do not have a numpad, get one. Or change the view with the View menu in the 3D view menu.) Now select your mesh/part of your mesh, press Space, search for Grid and select Snap Selection to Grid. Please no that this can be to single vertices too.

Nvm, I just remade the barrel...

Why is my blender model crashing whenever I spawn it in-game?
I've created the emptys Shape and Detail32, Detail32 parented to Shape, Mesh parented to Detail32.
Also my material files are named and the 16x16 .pngs are put in the file with the .dts exported model (of which had no errors during the export)

Why is my blender model crashing whenever I spawn it in-game?
I've created the emptys Shape and Detail32, Detail32 parented to Shape, Mesh parented to Detail32.
Also my material files are named and the 16x16 .pngs are put in the file with the .dts exported model (of which had no errors during the export)
Unicorns. Post model. Images and/or blend.


How do I close panels?
Like, when I made my dragunov, the panel format was like that of 2.49.
When I made this crossbow, there were panels scattered everywhere, and everything was out of place.

Unicorns. Post model. Images and/or blend.
4 Days later.

Have the unicorns stomped you?

How do I close panels?
Like, when I made my dragunov, the panel format was like that of 2.49.
When I made this crossbow, there were panels scattered everywhere, and everything was out of place.
Just import the model to 2.5 rather than opening a 2.49 save with 2.5.

4 Days later.

Have the unicorns stomped you?
I'm just lazy as forget. You could try removing the lamp and camera + having the two empties on top of each other.

Just import the model to 2.5 rather than opening a 2.49 save with 2.5.
I'm just lazy as forget. You could try removing the lamp and camera + having the two empties on top of each other.

Didn't work.

How do you bevel in blender beta? I can't figure it out :l

How do you bevel in blender beta? I can't figure it out :l
Doesn't exist

Manually

How do you bevel in blender beta? I can't figure it out :l

Q: How do I bevel meshes?
A: Select your mesh and in the main toolbar go to Modifiers tab. Click Add Modifier and select Bevel under the Generate list. When you're done editing your bevel remember to click Apply. This is a quick and dirty way to bevel. I prefer manual bevelling as it allows more control.

Didn't work.
Works fine for me. You just fail exporting I guess. I'm too lazy to make an exporting guide right now. Just tell me what you do when you export.

« Last Edit: January 14, 2011, 07:29:44 AM by Demian »

Q: How do I bevel meshes?
A: Select your mesh and in the main toolbar go to Modifiers tab. Click Add Modifier and select Bevel under the Generate list. When you're done editing your bevel remember to click Apply. This is a quick and dirty way to bevel. I prefer manual bevelling as it allows more control.
I want to bevel one edge, not the whole shape; how would i go about doing this?

I want to bevel one edge, not the whole shape; how would i go about doing this?
Manual is the way to go.