Author Topic: General Blender help thread  (Read 73995 times)

Another problem.
Everytime I render, the blender interface text gets larger, and larger, and it's huge right now.
I restarted and it's still messed up.
I suggest you turn to Blender forums for help with ghosts and other undead creatures possessing your Blender installation.

I suggest you turn to Blender forums for help with ghosts and other undead creatures possessing your Blender installation.
Okay, but-
Hold up a second.
*CHIK-CHAK*
*BOOM*
*CHIK-CHAK*
*BOOM*
SMOKER!
*BOOM*
*puts shotgun away*
Yeah, I'll take this to the forums.

Also, can you add to the first page, how to get ambient occlusion?
I did it yesterday, but I'm still trying to understand it.

AND, how do I lock to multiple globals?
Like I want to move something but only along the x and y axi without changing my view, assuming that it's staring at my object diagonally?
« Last Edit: March 20, 2011, 09:22:21 PM by The Corporation »

AND, how do I lock to multiple globals?
Like I want to move something but only along the x and y axi without changing my view, assuming that it's staring at my object diagonally?
Q: How do I move objects along specified axis/axes?
A: Select the object you wish to move (Meshes, lamps, cameras etc.) and press G to grab it. Now press X, Y or Y to lock your grabbing to the specified axis. You may also select more than one axis.

I can't seem to get the .dts exporter to install properly.

I can't seem to get the .dts exporter to install properly.
Only works on Blender 2.49.

Q: How do I move objects along specified axis/axes?
A: Select the object you wish to move (Meshes, lamps, cameras etc.) and press G to grab it. Now press X, Y or Y to lock your grabbing to the specified axis. You may also select more than one axis.
Okay, but how do I select two axi at the same time?

Okay, but how do I select two axi at the same time?
Oh look at that. It no longer works the way it did on 2.49. I don't know really. Google it?

Only works on Blender 2.49.

That's the version I'm using.

How do I merge two different objects together in Blender 2.56?

How do I merge two different objects together in Blender 2.56?
Ctrl+J or G

How do I merge two different objects together in Blender 2.56?

Q: How to merge two different objects together?
A: Select both of your objects and press Ctrl + J.

Demian, add this to the front page NAOW.
it's a guide to the 2.5 interface.
It told me how to manage tabs!

Where'd that button go?

And to zoom in and out of a panel/tab on blender, hold CTRL+Mouse 3 and move it up(closer) or down(farther)
« Last Edit: March 25, 2011, 11:52:19 PM by The Corporation »

Demian, add this to the front page NAOW.
it's a guide to the 2.5 interface.
It told me how to manage tabs!

Where'd that button go?

And to zoom in and out of a panel/tab on blender, hold CTRL+Mouse 3 and move it up(closer) or down(farther)
Oh yeah. Forgot about that one.

How do I get my transform orientation in the center of my model?
Currently, it's below my model.

And how do I bevel a face?
I added a bevel modifier and it beveled the entire model unfortunately.

AND-
I'm working 2.56 32 bit, is there any way to open up that type of file in 2.49 for exporting?
And is there any way to convert 64 bit files to 32 bit files?
« Last Edit: March 26, 2011, 07:34:19 PM by The Corporation »

How do I get my transform orientation in the center of my model?
Currently, it's below my model.

Q: How to move the model origin point back to the center of my model? The point that the model usually rotates around.
A: Select your mesh, press Space and search for "Set Origin" then select where you wish to move the model origin point. The options are self explanatory.

And how do I bevel a face?
I added a bevel modifier and it beveled the entire model unfortunately.
Split off the faces you want to bevel from the main model.
AND-
I'm working 2.56 32 bit, is there any way to open up that type of file in 2.49 for exporting?
And is there any way to convert 64 bit files to 32 bit files?
Okay either there is something I am missing here or people really think that modeling something in a 64/32bit program somehow adds something magical to the model file thus making it not work in 64/32bit modeling programs. Just move your model save made with Blender 2.5 to the Blender 2.49 save folder and open it.