Fixed it.
The pivot center for rotation and scaling was set to my 3d cursor, not the model itself.
The selection for that is next to display mode.
EDIT-
I've been working on a model lately, and I started adding textures to it by opening the UV/img editor, making a new img, setting the color, and applying it to the model.
I removed all materials, and now I need to know how to render and export it with the textures.