Author Topic: General Blender help thread  (Read 76298 times)

Okay.

I had exported a model using both empties and empty meshes.

But for some reason, the model is floating behind my player high up.
I exported several times, and so far, nothing has changed.
Empty meshes? Also post a screenshot of the model in the 3D viewport. Not a render.

Empty meshes? Also post a screenshot of the model in the 3D viewport. Not a render.
Wait.
I think it might have something to do with the code....
When Tezuni made the black knife, he also used an empty.dts in the script somewhere.

Does that mean anything?
As you can see below, I exported both to get the same result
« Last Edit: July 19, 2011, 10:46:37 AM by The Corporation »

Wait.
I think it might have something to do with the code....
When Tezuni made the black knife, he also used an empty.dts in the script somewhere.

Does that mean anything?
As you can see below, I exported both to get the same result
Your stuff makes zero sense. This is what it should look like.

Read the exporting guide.

Your stuff makes zero sense. This is what it should look like.

Read the exporting guide.

Woah.
Woah.
Hold up second...
the empties were NOT in the center of another model I had made, and it exported fine.

Woah.
Woah.
Hold up second...
the empties were NOT in the center of another model I had made, and it exported fine.

Of course it exported fine but it was probably floating around somewhere above the players head.

Of course it exported fine but it was probably floating around somewhere above the players head.
I made a shotgun with two empties that were on both sides of the gun.

When I exported, it was directly in the players hand on the mountPoint.

I did the same thing with this knife, and now it's above and behind the players head.

I made a shotgun with two empties that were on both sides of the gun.

When I exported, it was directly in the players hand on the mountPoint.

I did the same thing with this knife, and now it's above and behind the players head.
http://forum.blockland.us/index.php?topic=157886.0#post_fixing

Okay, new question.
When making a projectile, what does the collision box need to be called, if one is needed.

Okay, new question.
When making a projectile, what does the collision box need to be called, if one is needed.
No collision boxes projectiles. Yeah, it sucks.

No collision boxes projectiles. Yeah, it sucks.
So I just need to make the model.

Do I need to add anything to it?

So I just need to make the model.

Do I need to add anything to it?
Just the two empties.

Just the two empties.
Well that explains everything.
I should mention that to darkstar.

Fixed.
Demian, for your help, you get a modified addon.
Also, I need to know how to get rid of hidden objects.
I made a cube, hit h, now I can't get rid of it.

Edit, forgot to mention my model looks like a box.
« Last Edit: July 21, 2011, 04:38:43 PM by The Corporation »

H hides an object/vertice/face/edge.
Alt + H unhides everything hidden.

New problem
How would I get those blue lines that appear in the middle of faces to appear?