Author Topic: General Blender help thread  (Read 73524 times)

I didn't know that worked for the new one

Meh, thanks.

I didn't know that worked for the new one

Meh, thanks.

All protips and Q&A are for Blender 2.5 unless otherwise noted.

How to give separate colors in the older blender?

Me 'n nethog are having this problem

I also need a bit of help UV unwrapping

Just the process

How to give separate colors in the older blender?

Me 'n nethog are having this problem
More than one material or multiple materials on one mesh?

I also need a bit of help UV unwrapping

Just the process
Not a clue. I've never had luck with UV mapping. I suggest you Google it. I think "Project from view" should help you quite a bit. Just Google it.

More than one material or multiple materials on one mesh?
Not a clue. I've never had luck with UV mapping. I suggest you Google it. I think "Project from view" should help you quite a bit. Just Google it.
Yes.

2. Aw. ok then, i'll google it.

Yes.
Read the question properly please. More than one material? Or multiple materials on one mesh?

Read the question properly please. More than one material? Or multiple materials on one mesh?
Oh, sorry.

I meant more than one on one mesh, as in color different parts of the same thing different colors.
(old blender)

Oh, sorry.

I meant more than one on one mesh, as in color different parts of the same thing different colors.
(old blender)
Couldn't you select the verticies and duplicate it as a new object?

Couldn't you select the verticies and duplicate it as a new object?
That'd be extremely tedious and unneeded

I'm trying to rotate the barrel of my gun where it's vertices and edges are aligned with the grid.
Only problem is that I rotated without holding CTRL, so I can't align it down to the perfect point.
How do I do that?

BTW, I'm getting used to the interface.

Oh, sorry.

I meant more than one on one mesh, as in color different parts of the same thing different colors.
(old blender)

Q: How do I assign multiple materials to a single mesh in Blender 2.49?
A: I am assuming your mesh already has one material assigned to the whole mesh. Now select the faces you wish to assign a new material to, go to the editing tab (F9) and in the Links and Materials box click New and Assign buttons. Your selected faces now have that new material assigned to them. Now you simply modify that new material to your liking.

I'm trying to rotate the barrel of my gun where it's vertices and edges are aligned with the grid.
Only problem is that I rotated without holding CTRL, so I can't align it down to the perfect point.
How do I do that?

BTW, I'm getting used to the interface.

Q: How do I snap to grid when I'm editing my mesh? (Moving, scaling rotating etc.)
A: In the 3D View toolbar there is a little button that looks like a magnet called "Snap during transform". Click that and select Increment from the Snap Element menu next to that button.

Is it possible to load multiple saves into one blend?
and how

Is it possible to load multiple saves into one blend?
and how
This.
And also:
How do you tell if something is to scale with the Blockhead?

This.
And also:
How do you tell if something is to scale with the Blockhead?
If you have the old blender

start a blend

you see those squares?
scale the object down until it's in 3 of the little squares INSIDE those squares.
That's a handle size.
Anything else really doesn't really matter as long as it's in proportion