Author Topic: Responsive Body Part Playertype  (Read 2169 times)

/support
Maybe if they die from a certain part getting damaged, that pary cold fall off?

/support
Maybe if they die from a certain part getting damaged, that pary cold fall off?

yeah, hide that node on death and spawn a gore emitter for that part.

Headshot makes you white-out right away and your head removes and you die.

good idea?

you would have to make a playertype that is split into six pieces..

What I'm asking for is a playertype, that all pieces of the body are damageable with effects.
(Shot in the legs: Speed Decrease)Possible
(Shot in the hand with your weapon: May drop weapon)I'm not sure hands are part of the collision mesh
(Shot in the other hand: Reload speed decrease)Same problem as above, and also, the guns would have to be made to work specifically with this playertype.
(Shot in the head: Extra Damage, and blurs vision)Possible
(Anywhere else would be normal damage)Already done, lol
Not to mention, with a display on your screen that shows the condition of your body parts in percentages. I'm not sure how possible this is, and if it is possible, it certainly won't be easy.

If a body part becomes fully degraded, say a leg, you can no longer move, or a exponential decrease in efficiency. Probably possible
                                                           
All damage would be the same to your player when shot in the Torso/Pants, halved when shot in the Arms/Legs, and doubled when shot in the head. Possible, excepting arms as said previously.

The idea came from Fallout.

Sup Mr. Nossody


The idea seems pretty awesome
/support

Headshot makes you white-out right away and your head removes and you die.

good idea?
Try Red-out.

And, Hello Mr. Boba Fett.

A shot in the pants should make you chat in all caps.
oh god lol

I'm not sure hands are part of the collision mesh
Nothing is part of a collision mesh. The player is a box. A box that doesn't even rotate. The only thing it even gets from the player is position and whether or not it's crouching.


Nothing is part of a collision mesh. The player is a box. A box that doesn't even rotate. The only thing it even gets from the player is position and whether or not it's crouching.


There was a script Jookia made that detected what part of the body was hit though. It basically did a silent paint can spray, detected which body parts were coloured using Badspot's detection, then returned hit parts.

/support

Also when you're about to die and have like 10% health left, you hear like a heartbeat sound.   :cookieMonster:

There was a script Jookia made that detected what part of the body was hit though. It basically did a silent paint can spray, detected which body parts were coloured using Badspot's detection, then returned hit parts.
Yes, that is possible. I'm just saying that the player isn't a mesh.

the problem is the blockheads body is way too simplistic and mushed together

ironically parts of the blockhead hover away from the body

i'd suggest being notified what body part the shooter hits

Not to mention, with a display on your screen that shows the condition of your body parts in percentages.
The display will tell you whats hit.

The body part could flash red on the display or something if a numerical value doesn't cut it for you...

Headshot makes you white-out right away and your head removes and you die.

good idea?

If headshot was always instant kill, whiteout'd be useless.

Make the head remove when you're KILLED by a headshot.