/support Maybe if they die from a certain part getting damaged, that pary cold fall off?
What I'm asking for is a playertype, that all pieces of the body are damageable with effects.(Shot in the legs: Speed Decrease)Possible(Shot in the hand with your weapon: May drop weapon)I'm not sure hands are part of the collision mesh(Shot in the other hand: Reload speed decrease)Same problem as above, and also, the guns would have to be made to work specifically with this playertype.(Shot in the head: Extra Damage, and blurs vision)Possible(Anywhere else would be normal damage)Already done, lolNot to mention, with a display on your screen that shows the condition of your body parts in percentages. I'm not sure how possible this is, and if it is possible, it certainly won't be easy.If a body part becomes fully degraded, say a leg, you can no longer move, or a exponential decrease in efficiency. Probably possible All damage would be the same to your player when shot in the Torso/Pants, halved when shot in the Arms/Legs, and doubled when shot in the head. Possible, excepting arms as said previously.The idea came from Fallout.
Headshot makes you white-out right away and your head removes and you die.good idea?
A shot in the pants should make you chat in all caps.
I'm not sure hands are part of the collision mesh
Nothing is part of a collision mesh. The player is a box. A box that doesn't even rotate. The only thing it even gets from the player is position and whether or not it's crouching.
There was a script Jookia made that detected what part of the body was hit though. It basically did a silent paint can spray, detected which body parts were coloured using Badspot's detection, then returned hit parts.
Not to mention, with a display on your screen that shows the condition of your body parts in percentages.