I want the sniper to have a boomerang weapon! :D
I have come up with four variations of the Sniper's boomerang weapon:
1) Primary Weapon - Throw Boomerang at head for close to short-mid ranged headshots. (Upon miss you must wait for the boomerang to come back to you. Upon hitting an obstacle the boomerang will come back.)
2) Secondary Weapon - A powerful close to mid-short ranged Boomerang. (Upon miss you must wait for the boomerang to come back to you. Upon hitting an obstacle the boomerang will come back.)
3) Melee Weapon - A semi-powerful melee Boomerang that gives you increased speed. Gives less health.
4) Melee/Secondary Weapon - A boomerang capable of headshots ONLY WHEN the Boomerang is thrown with a fully-charged throw. Hold down attack button to charge your throw for longer distance and headshots. This weapon will NOT get headshots if the enemy is within melee distance. You cannot throw this weapon if there is anything within melee range in front of you. Right-click to melee enemies and push them back a little bit.
I like the fourth one, but I am still developing the details of all of them. I will submit my ideas to some people who might be interested in modeling this weapon when I feel I am ready.
Discuss.