Pokemon games. They make em and I know it's the exact same thing of "get gym badges, catch the new pokemon, defeat pokemon league." Yet I buy them anyway.
Why the forget should they stop making them if you continue to give them money.
forget you.
God damned racing missions as one of the first missions on free-roam games (looking at you, Red Dead: Redemption and Assassains Creed II).
The idea is to have you get used to navigating the area.
forget you
Making your character die when he falls in water for no reason other than the devs are lazy starfishs.
This allows for developers and designers to make logical barriers to goals as well as the fact that it can be difficult to program movement through water and the transition to this state, particularly in 3d environments.
forget you
Free games that give a competitive edge to players who pay.
The games are not free, the players who pay are paying for your session as well. Supply and demand, the game having adiitional features is more valuable to them than the money they pay, even if it isn't to you
forget you
Giving higher level players better weapons, even it out.
Console exclusive features.
Quicktime events
Ridiculous character creation (PLAY WITH SLIDERS UNTIL HE LOOKS LESS MUTANT)
This makes no loving sense, there is no sense of progression without any way to signify your progression
Every console has it's own particular rules for releasing a game through their liscence, Xbox, for example, mandates that if you release a game on other consoles, you must have additional features for the Xbox version
These can be used nicely and are a better alternative to cutscenes
Dynamic morphing is loving hard as forget to make sure it works with reverse kinematic animation systems. Unless the entire game was about the character's apperance, dont expect this to be good
forget you x4
I'm tired of the "Get from point A to point B" or "Collect/Defeat an X amount of Y"
There are only 7(?) stories known to man, every story is an adaptation on alteration of one of those. Likewise there are only a few types of games (or minigames (or quests) ) and therefore any one action you are told to do in any game I can garuntee that there are hundreds of other titles that ask you to do that same thing
forget you
Games that require you to go to a save point instead of just saving from the menu...
This is a purposeful design choice, usually linked with the type of game genre, not to mention dynamic save states are a bitch to program. A save point you just need to record the save point and player stats. A dynamic save system you not only ahve to record the player's stats, but their location and the locations of all objects in the world/level.
forget you
Throwing explosives at enemies and instead of them blowing up into gory, bloody chunks of awesome, they just fall down and go "AUUAUAUUGHGGGHGHH"
This is due to both having to handle ratings systems, as well as the difficulty in programming such effects (not to mention the frame rate drop when you have a billion people exploding with particle systems blasting everywhere)
forget you
GENERIC RACES WITH GENERIC PLAYABLE CLASSES WITH GENERIC MONSTERS WITH GENERIC SKILLS!
People, namely executives and producers, only trust what they know. Blame JRR Tolkien
forget you
The most sensible complaints with only a few I could comment on but I am tired and about to pass out therefore you are exempt from the following statement:
There are generally reasons for the things you starfishs are complaining about. So to everyone, help yourself to a big hearty forget you.