you could event a gun that levels up as you kill
>use events to change a datablock/functionDepending on what we're talking about these things can't be dynamically changed well, and certainly not though an event.I mean, it'd be possible if the gun was made for such input, but once you've made the changing gun, you might as well make it change on it's own.
switching weapons though, would work
Hey, where is the link?