Author Topic: Video Game Ideas Go Here  (Read 2235 times)

super tortimer

a game about a turtle who is the mayor of a town

super tortimer

a game about a turtle who is the mayor of a town


It's called Animal Crossing.

 :cookieMonster:

A game where you can do ANYTHING.

 The ultimate space rpg with real life planet sized worlds you visit and refuel in. Lots of space battles, and a self replicating and story line generating universe.

A game that exactly mimicked real life, but with no pain and no consequences (that aren't virtual) for your actions. I am not suggesting GTA, but a more realistic game where you can do whatever the hell you want.

A game that exactly mimicked real life, but with no pain and no consequences (that aren't virtual) for your actions. I am not suggesting GTA, but a more realistic game where you can do whatever the hell you want.

Filing papers while eating Chili... Yes.

A somewhat near-futuristic game/MMO/multiplayer game where humans are able to completely traverse the solar system and corporations fight over resources. You can choose to join a corporation or eventually make your own, setting up asteroid bases and gaining resources and money. There may be governments from earth that try to stop the illegal fighting everywhere as well, so going near Earth would be a bad idea. There would also be a heavy urge for exploration, as you could discover asteroids or even some spot on a planetoid or moon with very rare elements for selling or upgrading your ship. Lower end ships would be about the size of a modern day space shuttle and larger ones would be ~100 meters and need a whole crew to run. Better ships will also have better FTL drives, and would be able to go further out into the Kuiper belt or even Oort Cloud, where there will be more resources.

MMOFPS set in 1942.
there are different classes, such as Air, Land, and Sea.
You could choose Navy or Land aircrafts.
With land you can choose tanks, Infantry, and artillery.
Sea you can man Boats, Battleships, etc...
You join a have to join a squad or battalion for any class you choose. You are assigned a Squad leader/ Captain, plus you join the regiment that the squad is in. You can make your own as well.
You also rank up and do things called daily objectives, everyone in your squad gets the same one. It might be killing 20 hostiles or something.
You also join your faction Axis or Allies, and Country.

vampire hunter 30
people will say where did the other 29 go because this one started on 30 and is awesome
you run around and vampires for some reason now only have torsos and are covered by darkness
you have a companion and when you find the vampire you have 2 choices
eat or kill
eating will make your companion scared of you and work more efficiently
killing will have your companion and you do a team attack and you both gain efficiency and stuff
now that i think about it this sucks

A game that exactly mimicked real life, but with no pain and no consequences (that aren't virtual) for your actions. I am not suggesting GTA, but a more realistic game where you can do whatever the hell you want.
Rape someone > sit in prison for a while oblivion style, just there is no wait button  :cookieMonster:

I always wanted a game in the style of Warhawk mixed with MAG's 256-players-online, but in a Medieval/Fantasy setting.

There wouldn't be classes. Your character is capable of any actual ability, but you have to get pick ups along the way (ie. books for spells, swords, knives, axes, maces for melee, long dark cloaks (or something similar) for stealth, and bows or crossbows for long-range combat) in order to fight.

Characters would be customizable. You'd be given the option to create a character for each faction, so that in team-based game modes, you wouldn't all look exactly the same. The differences in each character wouldn't be so incredible that you could have some huge, heavily armored knight fighting alongside a bum. Body type, facial features, accessories (belts, pauldrons, helmets, tunic, tabard) would vary, but chest-plates and leggings would be the same (except for maybe details like dents, scratches and stuff like that).

Combat would be balanced. Melee weapons would have high amounts of health and do the least damage, but when up close, it would be a barrage of hits. Ranged would do medium damage, but have very low health compared to everyone else. Magic would be the slowest, have medium health, and least accurate method of fighting, but when the spell hits, it would do a large amount of damage.

"Vehicles" would involve horseback riding, wagons/chariots, small to large boats for naval combat, and for dragons for flight (kind of like Lair but not stuffty).

Game modes would involve your standard TDM, CTF, KOTH, CTB, Dog Fights, and FFADM including modes with objectives. For instance, your team could be trying to defend certain points on the map while the opposing team's goal is to strategically take each one, and weaken the main point's defenses in order to capture it. Game modes where only one type of weapon is available. And so on.

Maps would vary from towns, cities, forts, forests, countrysides, bridges that connect very tall cliffs, mountains, beaches, etc. All maps would be huge in order to hold such a large amount of people.

A social type parkour game. You can play in certain worlds with people while jumping across rooftops. There could be contests or you would race other players for money or just for fun. There would also be stores where you can buy different clothes and stuff. And in some areas there would be cops on the streets that you would try to outrun and if you get caught you go back to where you spawned and loose some money.

I always wanted a game in the style of Warhawk mixed with MAG's 256-players-online, but in a Medieval/Fantasy setting.

There wouldn't be classes. Your character is capable of any actual ability, but you have to get pick ups along the way (ie. books for spells, swords, knives, axes, maces for melee, long dark cloaks (or something similar) for stealth, and bows or crossbows for long-range combat) in order to fight.

Characters would be customizable. You'd be given the option to create a character for each faction, so that in team-based game modes, you wouldn't all look exactly the same. The differences in each character wouldn't be so incredible that you could have some huge, heavily armored knight fighting alongside a bum. Body type, facial features, accessories (belts, pauldrons, helmets, tunic, tabard) would vary, but chest-plates and leggings would be the same (except for maybe details like dents, scratches and stuff like that).

Combat would be balanced. Melee weapons would have high amounts of health and do the least damage, but when up close, it would be a barrage of hits. Ranged would do medium damage, but have very low health compared to everyone else. Magic would be the slowest, have medium health, and least accurate method of fighting, but when the spell hits, it would do a large amount of damage.

"Vehicles" would involve horseback riding, wagons/chariots, small to large boats for naval combat, and for dragons for flight (kind of like Lair but not stuffty).

Game modes would involve your standard TDM, CTF, KOTH, CTB, Dog Fights, and FFADM including modes with objectives. For instance, your team could be trying to defend certain points on the map while the opposing team's goal is to strategically take each one, and weaken the main point's defenses in order to capture it. Game modes where only one type of weapon is available. And so on.

Maps would vary from towns, cities, forts, forests, countrysides, bridges that connect very tall cliffs, mountains, beaches, etc. All maps would be huge in order to hold such a large amount of people.
oh my god yes

You start out as a guy with a mysterious past who is exiled from his homeland. You find a tribe of people and live with them. In time you become a trusted member of the tribe and an adviser type thing for the leader of the tribe. The leader dies and you become leader. The tribes seer foretells a prophesy that a great evil is going to attack your homeland. You go back to defend and restorwe your honor. YOu learn of your mysterious past. As you play you can upgrade your tribe's village.

These are just notes I wrote down a while back for a cool RPG with some strategy elements in it. It would be set in Medieval times.