Darkfall was started in 2001 and released in 2009, you were waiting for a game that was started only 2 years after EQ1. Also I am not ignoring that you get owned by pros all day. I mean the game is centered around hardcore PVP, people like it, Ultima Online had an even more hardcore PVP system and it was never hurting with subscribers, it is unappealing to you but it isn't to a lot of people. Also getting murdered is avoidable if you know how to play, you just have to be smart about it, you can't make a lot of noise and stand near a busy road in the most popular goblin spot and not expect risks. Grind isn't repetitive to me, If I feel like shooting stuff with a bow, I grab my bow, go to a camp, and shoot stuff with a bow, when I get bored I do what I want to do next. As long as you grind in a way you find fun it is not a problem. Also you kind of went at it the wrong way from the beginning, the game world is huge and you could have joined one of the many of clans, like 50, that are designed to help low levels, they would have given you endless gear, brought you to a city with not much traffic, and taught you the basics. You chose to just rage in silence and not use the best aspect of MMO games: You have hundreds of people to help you.