Author Topic: Marcem Rants: Instant Kills  (Read 10912 times)

Also I hate BFBC2 but I like the snipers because they behave semi-realistic.

What does realistic mean to you?

What does realistic mean to you?
Realism:
You get shot once and you're in a hospital for ages befoe going home.
Not fun.
I like realism in a game to either be visually realistic or historical accuracy(guns, setting etc,) the actual realistic gameplay mechanics can be dull. It can be good, very good, but usually realism ends up as boredom whilst waiting for jam to fall of your face from behind a bit of wall
Played ArmA 2? It's realistic but I found it dull.

Realism:
You get shot once and you're in a hospital for ages befoe going home.
Not fun.
I like realism in a game to either be visually realistic or historical accuracy(guns, setting etc,) the actual realistic gameplay mechanics can be dull. It can be good, very good, but usually realism ends up as boredom whilst waiting for jam to fall of your face from behind a bit of wall
Played ArmA 2? It's realistic but I found it dull.

Agreed on the fact that realism can be dull, but that doesn't mean the gameplay side of the realism is boring. I liked in the BFBC2 demo how the team acted, smoke signals and all that.  I also liked the bullet spread on the weapons a lot too. But it should ask you to clear the surrounding area of snipers, booby traps and etc BEFORE launching a full-scale attack on that town.

veryveryveryvery late edit : talking about singleplayer here. A recon miniround inbetween actual rounds would be tiresome.
« Last Edit: March 10, 2011, 12:36:35 PM by Azzurolix »

Fair: One hit kills from ONLY the head. Two/three hit kills anywhere else.

Un-fair: One hit kill anywhere.

That's my view anyway.


I was not addressing you with that. I was talking to Qwepir.
Once more you make a wild assumption.
NO TF2 is not the only loving shooter I play. You seriously want me to make you a list?

Also
more than 20 hours of total playtime on my friend's computer.
Congratu-loving-lations, I have 610.

Take tf2 for example, each bullet takes time to hit a target, you have to calculate where the bullet will be compared to your target. It takes skill.
Take CoD. You die from like 2 hits and all the guns are instahits. It's who saw who first.
Good job, you're wrong.  Stop pulling facts out of your ass.  TF2 damage works through hitscan methods.  It's just like CoD, both of them are based off of quake.



hey bro quake had insta kills so its not just 'new games'

and quake needed skill




also some things should be insta kills like headshots ones from forgetin auto shotguns three feet away

TF2 does a really good job at stopping quickscoping.

Not really, I do that stuff all over the place.

GCat's super powerful Truvelo .50 requires you to scope and hold the trigger in order to fire.

Yes I absolutely love that gun.

HL1 deathmatch
You arent a Insta-kill, Instead its like being killed in HL1 with hard, but harder.
I killed a sniper on there with just a pistol
And theres no quick scoping with a crossbow :/

What's with modern FPSes?  Where did the skill go?  I've noticed a lot of games that include a game breaking sniper rifle in it, what's with that?  It takes some skill to snipe, right?  You scope in, you aim for the head, you shoot.  Nope, not anymore.  It's simply ridiculous now, there are a lot of them that are instant kills on the torso up.  Look at CS's awp.  It may be realistic to have that kill you because of the fact it's used on loving tanks, but I'm talking about video games.  I joined a CSS server today, I counted over 5 people out of 20 using AWPs, and this was mid round!  It was completely unfun to run into office building just to be killed by a terrorist wielding a long BFG.

Whenever I say anything about this, people just go all "UR A PUB cigarette N00B".  I don't get it with these "pros" and thinking these things are fair.  If you watch any professional gaming event including an FPS other than quake, you almost see everyone using a sniper rifle and quickscoping/noscoping the stuff out of people.  This seems completely unfair, but "promods" that are supposed to be balancing the game only make them STRONGER.  What the forget? 

What I consider a fair instant kill is something like a Black Ops tomahawk throw.  For a tomahawk kill, you need to work out the angle to throw it, where to throw it, and all that.  That's how instant kills SHOULD be.  Also take Bad Company 2's sniper rifles as an example.  You get a huge amount of satisfaction for getting a one hit kill there.  Bullets take a while and also drop as they go along.  It takes a bit of skill to use a sniper rifle, but it's about the same amount of skill to use an assault rifle though.  Take Quake's instant killer 9000, the railgun, as an example.  The game is so fast paced so it's incredibly hard to go on a big streak with it.

CoD players seem to think these things are great though.  The games that they like are CoD 2 and 4.  Every video I've seen or round I've played of them are full of dudes running around with sniper rifles.  Then when Black Ops killed off a lot of quick scoping, these people whined.  I don't see why.  Is it that people just want instant gratification or something?  In fact, I suggested using an assault rifle to a dude trying to quick scope, then he gets the highest score in the server before switching back to a sniper rifle the next round. 

TL;DR: Marcem is an idiot complaining about how game devs don't get how to balance a sniper rifle.

Your rant means nothing. FPS's have evolved, and so, gameplay and skill evolved with it. Gone are the days of firing hundreds of bullets into an enemy. Players (The majority, that is) don't just want the gradification of gunning down an opponent and calling it a day, they want to gun down a streak of opponents. Also, gone are they days of what I call "Juggernauts". Players that just walk through the middle of a level begging to be killed, yet they always seem to have the upper hand. Now, if you are so careless as to do that, you'll pay the price. Also, instead of one person having a "super weapon" and being the target of almost everyone in the game, everyone has access to that "super weapon", making the game far more challenging, and in my opinion, a lot more fun.

I will admit I miss the old days and I think it takes more skill than some of these instant kill guns, but that's what Halo is for.


P.S. It sounds like you're just mad because you can't get any kills. Kills still take skill to get, but it's just a new type of skill designed to appeal to a broader audience made up of softcore gamers, gamers that don't want to spend type getting good at a game only to end up getting two-kill streaks.

Halo doesn't take any skill because it's on a console.

Halo doesn't take any skill because it's on a console.

Feel his scorching logic.

On a different subject: The RPG is bullstuff and should've stayed in Black Ops' campaign.