Author Topic: Portal 2 Content Suggestion Thread *Update 6/30/11*  (Read 34283 times)

omg guise, I new game came out. Let's come up with tons of suggestions for a game that won't be popular in six months, and watch nothing get done.

Actually, this game will be popular. Portal 1 still is. It's challenging puzzles. The first one actually was mostly done. This has a small chance, although the more complex stuff will likely die.

Ash, be more lady-like.

omg guise, I new game came out. Let's come up with tons of suggestions for a game that won't be popular in six months, and watch nothing get done.
wild killjoy has appeared

why does this forum have so much """"""""""""""""intellectual social commentary""""""""""""""""
anyway tom, waiting.
« Last Edit: April 29, 2011, 03:36:46 PM by The Titanium »

Tom

What are you doing to attach the boots without taking up image slots?
So what we take up slots. It's not like we short on them, the most I could ever see used without the boots would be 4: Double Guns, a hat mod and the parachute. There's still four left over for the boots, and with the boots that leaves two, but I'm pretty sure that combination is unlikely.

And why should we limit player's to a "Chell" appearance? We shouldn't trying to make Portal 2 in Blockland, that would be pointless. We are just trying to integrate Portal 2 stuff into Blockland so people can use it how they want. I'm sure lots of people will make Portal-Themed challenges and stuff, but I'm also pretty sure many people would just mess around with the boots.

Blockland is a customizable game, and add-ons should also include as much customizability as possible. We should be force people to use the long fall boots in a certain way.

Taking up image slots makes it extremely incompatible with a lot of things.
Slot 0 is almost always a weapon. That cannot be used. Slot 1 is used for things like the second part of a weapon, like Guns Akimbo. Slot 2 is used frequently for other effects, for example, the Aluminum Bat's double jumping, and others. Slot 3 is used up by pain effects.
What do you mean by "limit player's to a "Chell Appearance"? You're running under the assumption that the only appearance on that playertype will be in the images seen so far? It's completely feasible to make a playertype color-able and decal-able. Yes, yes it is. Yes it is.

Tom

Taking up image slots makes it extremely incompatible with a lot of things.
Slot 0 is almost always a weapon. That cannot be used. Slot 1 is used for things like the second part of a weapon, like Guns Akimbo. Slot 2 is used frequently for other effects, for example, the Aluminum Bat's double jumping, and others. Slot 3 is used up by pain effects.
Compatibility is a two way thing. I understand slots 0, 1, and 3 being reserved because they are used for default stuff, but add-on makers should use a simple loop to find the first open slot not used by the default stuff and use that slot.

What do you mean by "limit player's to a "Chell Appearance"? You're running under the assumption that the only appearance on that playertype will be in the images seen so far? It's completely feasible to make a playertype color-able and decal-able. Yes, yes it is. Yes it is.
It just looked like the maker of this was going to have it be a very limited look, but I've never considered the use of node colors. I don't think decals would be possible, because they are controlled by the engine as far as I know, not scripts. The only possible way to script in decals would be through the setSkin, but that is very limited, as a model can only have one skin-able node (Unless Badspot changed that).

And I still think you don't understand the redundancy of re-making the default player type just to add boots to it. There's a lot of animations, and the new model would be inconstant with the default one.

-idiot talk-
Shut the hell up you ignorant bastard,why dont you think about what you say before you talk.

The game got a perfect 10/10 your acting as if its as crazy as blackops talk everywhere jeez.

Also can we just keep the boots as a playertype.
« Last Edit: April 30, 2011, 08:14:50 PM by ShadowZero »

I personally want the boots as an item. Why? Because I want more freedom with them. If they happen to come out, I don't want to be restricted looking like Chell. I want to be able to game a Portal build with other test subjects. While at it, I might just use the boots for screwing around on MY player.

Are we talking about my jeans boots?  Or the boots in general?

I personally want the boots as an item. Why? Because I want more freedom with them. If they happen to come out, I don't want to be restricted looking like Chell. I want to be able to game a Portal build with other test subjects. While at it, I might just use the boots for screwing around on MY player.
Damn its better a player type because you cant hold the boots and the portal gun at the same time in your inventory slot.

I say playertype.  Please read my last post ^ and respond :(

Tom

Damn its better a player type because you cant hold the boots and the portal gun at the same time in your inventory slot.
1. When one picks up the boots, they just appear on him, and they work passively. It is possible to override the code that adds them to the inventory.
2. A server / mini-game setting could make it so they player has boots on spawn.

You shouldn't be trying to re-make Portal, you should be adding some of the stuff from it so people may use them as an item. Some people will just want to use the boots to mess around and don't want to be restricted to a certain appearance / player type.

Either way if the boots are an item it'll work the same way as pandans playertypes they switch your player typer to a special playertype and then when you un equipt it it turns you back to a jet playertype witch will enable you to jet in minigames when you un equipt the item...

Are we talking about my model here? :P


Bump for a great suggestion heed thought of.

What would be cool would be if their light colors could be changed. For example atlas could have a green light, purple, or standard blue. It would be pretty cool to do stuff using lots of co op bots.
Like Both depending on a certain body color their color changes?
I like that.