So, since this community provides such good feedback, I'll try experimenting with planned releases (maybe we can save a few development cycles tweaking concepts before they are implemented).
The next major feature is "Maps". This feature will allow...
- Adding Create Map, Open Map, Play Map, Clear Map, and Delete Map buttons to the ESC menu
- The Open Map dialog will allow selecting from a list of your own maps (your changes to the map will be saved)
- The Play Map dialog will allow selecting from a list of maps created by others (your changes to the map will not be saved)
This release will lay the groundwork for the "Blueprints" feature. The subsequent "Blueprints" feature will allow saving, sharing, and recreating individual objects on demand. So, if you save a cool tank as a blueprint, you can use the blueprint to quickly create a tank army and you can share this tank blueprint with others.
Also, this release will lay the groundwork for the "Objectives" feature. By specifying a "Timed" objective on a new map, you might create an obstacle course map that records the best time getting from point a to point b and anyone can play your map to see if they can record the best time.
By specifying a "Conquest" objective on a new map, you would allow two teams to play on a map where the objective is to conquer all/most of the yards first (yards are captured by building anything in the yard and auto released if your stuff is destroyed from the yard) perhaps with resource limits implemented as well.
Thoughts?